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https://github.com/Bismuth-Forge/bismuth.git
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feat: use better layout notifications
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2862e56194
commit
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@ -164,6 +164,12 @@ export interface Engine {
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* @param text the text of the notification
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* @param text the text of the notification
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*/
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*/
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showNotification(text: string): void;
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showNotification(text: string): void;
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/**
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* Show the notification with the info
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* about the current layout.
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*/
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showLayoutNotification(): void;
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}
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}
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export class EngineImpl implements Engine {
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export class EngineImpl implements Engine {
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@ -566,7 +572,7 @@ export class EngineImpl implements Engine {
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step
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step
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);
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);
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if (layout) {
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if (layout) {
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this.controller.showNotification(layout.description);
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this.showLayoutNotification();
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// Minimize inactive windows if Monocle and config.monocleMinimizeRest
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// Minimize inactive windows if Monocle and config.monocleMinimizeRest
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if (
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if (
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@ -584,7 +590,7 @@ export class EngineImpl implements Engine {
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layoutClassID
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layoutClassID
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);
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);
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if (layout) {
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if (layout) {
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this.controller.showNotification(layout.description);
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this.showLayoutNotification();
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// Minimize inactive windows if Monocle and config.monocleMinimizeRest
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// Minimize inactive windows if Monocle and config.monocleMinimizeRest
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if (
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if (
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@ -695,6 +701,11 @@ export class EngineImpl implements Engine {
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this.controller.showNotification(text);
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this.controller.showNotification(text);
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}
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}
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public showLayoutNotification(): void {
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const currentLayout = this.currentLayoutOnCurrentSurface();
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this.controller.showNotification(`Layout: ${currentLayout.description}`);
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}
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/**
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/**
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* Returns the tiling area for the given working area and the windows layout.
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* Returns the tiling area for the given working area and the windows layout.
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*
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*
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@ -58,7 +58,7 @@ export default class CascadeLayout implements WindowsLayout {
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public readonly classID = CascadeLayout.id;
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public readonly classID = CascadeLayout.id;
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public get description(): string {
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public get description(): string {
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return "Cascade [" + CascadeDirection[this.dir] + "]";
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return `Cascade [${CascadeDirection[this.dir]}]`;
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}
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}
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constructor(private dir: CascadeDirection = CascadeDirection.SouthEast) {
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constructor(private dir: CascadeDirection = CascadeDirection.SouthEast) {
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@ -105,10 +105,10 @@ export default class CascadeLayout implements WindowsLayout {
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public executeAction(engine: Engine, action: Action): void {
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public executeAction(engine: Engine, action: Action): void {
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if (action instanceof IncreaseMasterAreaWindowCount) {
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if (action instanceof IncreaseMasterAreaWindowCount) {
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this.dir = (this.dir + 1 + 8) % 8;
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this.dir = (this.dir + 1 + 8) % 8;
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engine.showNotification(this.description);
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engine.showLayoutNotification();
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} else if (action instanceof DecreaseMasterAreaWindowCount) {
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} else if (action instanceof DecreaseMasterAreaWindowCount) {
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this.dir = (this.dir - 1 + 8) % 8;
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this.dir = (this.dir - 1 + 8) % 8;
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engine.showNotification(this.description);
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engine.showLayoutNotification();
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} else {
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} else {
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action.executeWithoutLayoutOverride();
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action.executeWithoutLayoutOverride();
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}
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}
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@ -239,6 +239,6 @@ export default class ThreeColumnLayout implements WindowsLayout {
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private resizeMaster(engine: Engine, step: -1 | 1): void {
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private resizeMaster(engine: Engine, step: -1 | 1): void {
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this.masterSize = clip(this.masterSize + step, 1, 10);
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this.masterSize = clip(this.masterSize + step, 1, 10);
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engine.showNotification(this.description);
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engine.showLayoutNotification();
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}
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}
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}
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}
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@ -124,12 +124,12 @@ export default class TileLayout implements WindowsLayout {
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if (this.numMaster < 10) {
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if (this.numMaster < 10) {
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this.numMaster += 1;
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this.numMaster += 1;
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}
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}
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engine.showNotification(this.description);
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engine.showLayoutNotification();
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} else if (action instanceof DecreaseMasterAreaWindowCount) {
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} else if (action instanceof DecreaseMasterAreaWindowCount) {
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if (this.numMaster > 0) {
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if (this.numMaster > 0) {
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this.numMaster -= 1;
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this.numMaster -= 1;
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}
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}
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engine.showNotification(this.description);
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engine.showLayoutNotification();
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} else if (action instanceof Rotate) {
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} else if (action instanceof Rotate) {
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this.parts.rotate(90);
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this.parts.rotate(90);
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} else if (action instanceof RotatePart) {
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} else if (action instanceof RotatePart) {
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