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refactor(engine): ♻️ use aliases for some types
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@ -20,6 +20,8 @@ import { Log } from "../util/log";
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import { WindowsLayout } from "./layout";
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export type Direction = "up" | "down" | "left" | "right";
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export type CompassDirection = "east" | "west" | "south" | "north";
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export type Step = -1 | 1;
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export interface Engine {
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layouts: LayoutStore;
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@ -29,21 +31,9 @@ export interface Engine {
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manage(window: EngineWindow): void;
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unmanage(window: EngineWindow): void;
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adjustLayout(basis: EngineWindow): void;
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resizeFloat(
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window: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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): void;
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resizeTile(
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basis: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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): void;
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resizeWindow(
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window: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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): void;
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resizeFloat(window: EngineWindow, dir: CompassDirection, step: Step): void;
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resizeTile(basis: EngineWindow, dir: CompassDirection, step: Step): void;
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resizeWindow(window: EngineWindow, dir: CompassDirection, step: Step): void;
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enforceSize(window: EngineWindow): void;
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currentLayoutOnCurrentSurface(): WindowsLayout;
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currentWindow(): EngineWindow | null;
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@ -53,14 +43,14 @@ export interface Engine {
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* @param step Direction to step in (1=forward, -1=backward)
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* @param includeHidden Whether to step through (true) or skip over (false) minimized windows
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*/
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focusOrder(step: -1 | 1, includeHidden: boolean): void;
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focusOrder(step: Step, includeHidden: boolean): void;
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focusDir(dir: Direction): void;
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swapOrder(window: EngineWindow, step: -1 | 1): void;
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swapOrder(window: EngineWindow, step: Step): void;
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swapDirOrMoveFloat(dir: Direction): void;
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setMaster(window: EngineWindow): void;
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toggleFloat(window: EngineWindow): void;
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floatAll(srf: DriverSurface): void;
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cycleLayout(step: 1 | -1): void;
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cycleLayout(step: Step): void;
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setLayout(layoutClassID: string): void;
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minimizeOthers(window: EngineWindow): void;
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isLayoutMonocleAndMinimizeRest(): boolean;
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@ -113,8 +103,8 @@ export class EngineImpl implements Engine {
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*/
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public resizeFloat(
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window: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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dir: CompassDirection,
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step: Step
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): void {
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const srf = window.surface;
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@ -152,8 +142,8 @@ export class EngineImpl implements Engine {
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*/
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public resizeTile(
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basis: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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dir: CompassDirection,
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step: Step
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): void {
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const srf = basis.surface;
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@ -219,8 +209,8 @@ export class EngineImpl implements Engine {
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*/
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public resizeWindow(
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window: EngineWindow,
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dir: "east" | "west" | "south" | "north",
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step: -1 | 1
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dir: CompassDirection,
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step: Step
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): void {
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const state = window.state;
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if (EngineWindowImpl.isFloatingState(state)) {
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@ -352,7 +342,7 @@ export class EngineImpl implements Engine {
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* @param step direction to step in (1 for forward, -1 for back)
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* @param includeHidden whether to switch to or skip minimized windows
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*/
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public focusOrder(step: -1 | 1, includeHidden = false): void {
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public focusOrder(step: Step, includeHidden = false): void {
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const window = this.controller.currentWindow;
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let windows;
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@ -412,7 +402,7 @@ export class EngineImpl implements Engine {
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/**
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* Swap the position of the current window with the next or previous window.
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*/
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public swapOrder(window: EngineWindow, step: -1 | 1): void {
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public swapOrder(window: EngineWindow, step: Step): void {
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const srf = window.surface;
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const visibles = this.windows.getVisibleWindows(srf);
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if (visibles.length < 2) {
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@ -546,7 +536,7 @@ export class EngineImpl implements Engine {
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/**
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* Change the layout of the current surface to the next.
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*/
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public cycleLayout(step: 1 | -1): void {
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public cycleLayout(step: Step): void {
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const layout = this.layouts.cycleLayout(
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this.controller.currentSurface,
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step
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