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fix(wayland): 🐛 react to the new client immidiately
This should make this part of the script working on wayland.
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062352e1ae
commit
f5a1068389
@ -68,6 +68,7 @@ export class KWinDriver implements DriverContext {
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public get currentWindow(): Window | null {
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const client = this.kwinApi.workspace.activeClient;
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console.log(`Active client: ${client}`);
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return client ? this.windowMap.get(client) : null;
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}
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@ -191,28 +192,19 @@ export class KWinDriver implements DriverContext {
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};
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const onClientAdded = (client: KWin.Client): void => {
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// NOTE: windowShown can be fired in various situations.
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// We need only the first one - when window is created.
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let handled = false;
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const handler = (): void => {
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if (handled) {
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return;
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}
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handled = true;
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console.log(`Client added: ${client}`);
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const window = this.windowMap.add(client);
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this.controller.onWindowAdded(window);
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if (window.state === WindowState.Unmanaged) {
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this.windowMap.remove(client);
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} else {
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this.bindWindowEvents(window, client);
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}
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client.windowShown.disconnect(wrapper);
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};
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const wrapper = this.connect(client.windowShown, handler);
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qmlSetTimeout(handler, 50);
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const window = this.windowMap.add(client);
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this.controller.onWindowAdded(window);
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if (window.state === WindowState.Unmanaged) {
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console.log(
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`Window becomes unmanaged and gets removed :( The client was ${client}`
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);
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this.windowMap.remove(client);
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} else {
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console.log(`Client is ok, can manage. Bind events now...`);
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this.bindWindowEvents(window, client);
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}
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};
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const onClientRemoved = (client: KWin.Client): void => {
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