chia-blockchain/tests/wallet/test_singleton_lifecycle.py

141 lines
6.0 KiB
Python

from __future__ import annotations
from typing import List, Tuple
import pytest
from blspy import G2Element
from clvm_tools import binutils
from chia.types.announcement import Announcement
from chia.types.blockchain_format.coin import Coin
from chia.types.blockchain_format.program import INFINITE_COST, Program
from chia.types.blockchain_format.sized_bytes import bytes32
from chia.types.coin_spend import CoinSpend
from chia.types.condition_opcodes import ConditionOpcode
from chia.types.spend_bundle import SpendBundle
from chia.util.ints import uint64
from chia.wallet.puzzles.load_clvm import load_clvm
from tests.core.full_node.test_conditions import check_spend_bundle_validity, initial_blocks
SINGLETON_MOD = load_clvm("singleton_top_layer.clsp")
LAUNCHER_PUZZLE = load_clvm("singleton_launcher.clsp")
P2_SINGLETON_MOD = load_clvm("p2_singleton.clsp")
POOL_MEMBER_MOD = load_clvm("pool_member_innerpuz.clsp", package_or_requirement="chia.pools.puzzles")
POOL_WAITINGROOM_MOD = load_clvm("pool_waitingroom_innerpuz.clsp", package_or_requirement="chia.pools.puzzles")
LAUNCHER_PUZZLE_HASH = LAUNCHER_PUZZLE.get_tree_hash()
SINGLETON_MOD_HASH = SINGLETON_MOD.get_tree_hash()
POOL_REWARD_PREFIX_MAINNET = bytes32.fromhex("ccd5bb71183532bff220ba46c268991a00000000000000000000000000000000")
def check_coin_spend(coin_spend: CoinSpend):
try:
cost, result = coin_spend.puzzle_reveal.run_with_cost(INFINITE_COST, coin_spend.solution)
except Exception as ex:
print(ex)
def adaptor_for_singleton_inner_puzzle(puzzle: Program) -> Program:
# this is prety slow
return Program.to(binutils.assemble("(a (q . %s) 3)" % binutils.disassemble(puzzle)))
def launcher_conditions_and_spend_bundle(
parent_coin_id: bytes32,
launcher_amount: uint64,
initial_singleton_inner_puzzle: Program,
metadata: List[Tuple[str, str]],
launcher_puzzle: Program = LAUNCHER_PUZZLE,
) -> Tuple[Program, bytes32, List[Program], SpendBundle]:
launcher_puzzle_hash = launcher_puzzle.get_tree_hash()
launcher_coin = Coin(parent_coin_id, launcher_puzzle_hash, launcher_amount)
singleton_full_puzzle = SINGLETON_MOD.curry(
SINGLETON_MOD_HASH, launcher_coin.name(), launcher_puzzle_hash, initial_singleton_inner_puzzle
)
singleton_full_puzzle_hash = singleton_full_puzzle.get_tree_hash()
message_program = Program.to([singleton_full_puzzle_hash, launcher_amount, metadata])
expected_announcement = Announcement(launcher_coin.name(), message_program.get_tree_hash())
expected_conditions = []
expected_conditions.append(
Program.to(
binutils.assemble(f"(0x{ConditionOpcode.ASSERT_COIN_ANNOUNCEMENT.hex()} 0x{expected_announcement.name()})")
)
)
expected_conditions.append(
Program.to(
binutils.assemble(f"(0x{ConditionOpcode.CREATE_COIN.hex()} 0x{launcher_puzzle_hash} {launcher_amount})")
)
)
launcher_solution = Program.to([singleton_full_puzzle_hash, launcher_amount, metadata])
coin_spend = CoinSpend(launcher_coin, launcher_puzzle, launcher_solution)
spend_bundle = SpendBundle([coin_spend], G2Element())
lineage_proof = Program.to([parent_coin_id, launcher_amount])
return lineage_proof, launcher_coin.name(), expected_conditions, spend_bundle
def singleton_puzzle(launcher_id: Program, launcher_puzzle_hash: bytes32, inner_puzzle: Program) -> Program:
return SINGLETON_MOD.curry(SINGLETON_MOD_HASH, launcher_id, launcher_puzzle_hash, inner_puzzle)
def singleton_puzzle_hash(launcher_id: Program, launcher_puzzle_hash: bytes32, inner_puzzle: Program) -> bytes32:
return singleton_puzzle(launcher_id, launcher_puzzle_hash, inner_puzzle).get_tree_hash()
def solution_for_singleton_puzzle(lineage_proof: Program, my_amount: int, inner_solution: Program) -> Program:
return Program.to([lineage_proof, my_amount, inner_solution])
def p2_singleton_puzzle(launcher_id: Program, launcher_puzzle_hash: bytes32) -> Program:
return P2_SINGLETON_MOD.curry(SINGLETON_MOD_HASH, launcher_id, launcher_puzzle_hash)
def p2_singleton_puzzle_hash(launcher_id: Program, launcher_puzzle_hash: bytes32) -> bytes32:
return p2_singleton_puzzle(launcher_id, launcher_puzzle_hash).get_tree_hash()
@pytest.mark.asyncio
async def test_only_odd_coins_0(bt):
blocks = await initial_blocks(bt)
farmed_coin = list(blocks[-1].get_included_reward_coins())[0]
metadata = [("foo", "bar")]
ANYONE_CAN_SPEND_PUZZLE = Program.to(1)
launcher_amount = uint64(1)
launcher_puzzle = LAUNCHER_PUZZLE
launcher_puzzle_hash = launcher_puzzle.get_tree_hash()
initial_singleton_puzzle = adaptor_for_singleton_inner_puzzle(ANYONE_CAN_SPEND_PUZZLE)
lineage_proof, launcher_id, condition_list, launcher_spend_bundle = launcher_conditions_and_spend_bundle(
farmed_coin.name(), launcher_amount, initial_singleton_puzzle, metadata, launcher_puzzle
)
conditions = Program.to(condition_list)
coin_spend = CoinSpend(farmed_coin, ANYONE_CAN_SPEND_PUZZLE, conditions)
spend_bundle = SpendBundle.aggregate([launcher_spend_bundle, SpendBundle([coin_spend], G2Element())])
coins_added, coins_removed, _ = await check_spend_bundle_validity(bt, blocks, spend_bundle)
coin_set_added = set([_.coin for _ in coins_added])
coin_set_removed = set([_.coin for _ in coins_removed])
launcher_coin = launcher_spend_bundle.coin_spends[0].coin
assert launcher_coin in coin_set_added
assert launcher_coin in coin_set_removed
assert farmed_coin in coin_set_removed
singleton_expected_puzzle_hash = singleton_puzzle_hash(launcher_id, launcher_puzzle_hash, initial_singleton_puzzle)
expected_singleton_coin = Coin(launcher_coin.name(), singleton_expected_puzzle_hash, launcher_amount)
assert expected_singleton_coin in coin_set_added
# next up: spend the expected_singleton_coin
# it's an adapted `ANYONE_CAN_SPEND_PUZZLE`
# then try a bad lineage proof
# then try writing two odd coins
# then try writing zero odd coins
# then, destroy the singleton with the -113 hack
return 0