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other: Speed up first draw and first data collection (#1100)
* other: add first draw immediately after initialization Previously, I would only do the first draw after an event triggered, so this just makes it so that I *always* draw once first. Some widgets look a bit weird with no data, but this is fine I guess if we want to gain a bit of responsiveness. * other: potentially shorten first time to get data * other: move event loop thread init earlier in app initialization
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@ -20,7 +20,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [#1016](https://github.com/ClementTsang/bottom/pull/1016): Add support for displaying process usernames on Windows.
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- [#1022](https://github.com/ClementTsang/bottom/pull/1022): Support three-character hex colour strings for styling.
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- [#1024](https://github.com/ClementTsang/bottom/pull/1024): Support FreeBSD temperature sensors based on `hw.temperature`.
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- [#1063](https://github.com/ClementTsang/bottom/pull/1063): Add buffer and cache memory tracking
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- [#1063](https://github.com/ClementTsang/bottom/pull/1063): Add buffer and cache memory tracking.
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## Changes
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@ -35,6 +35,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## Other
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- [#1100](https://github.com/ClementTsang/bottom/pull/1100): Speed up first draw and first data collection.
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## [0.8.0] - 2023-01-22
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## Bug Fixes
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@ -194,7 +194,20 @@ impl DataCollector {
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self.update_data();
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std::thread::sleep(std::time::Duration::from_millis(250));
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// Sleep a few seconds to avoid potentially weird data...
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let sleep_duration = {
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cfg_if::cfg_if! {
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if #[cfg(target_os = "freebsd")] {
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// FreeBSD's min duration value is 1s, which is a bit too long for me so I'll accept the one-time
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// inaccuracy.
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std::time::Duration::from_millis(250)
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} else {
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sysinfo::System::MINIMUM_CPU_UPDATE_INTERVAL + Duration::from_millis(1)
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}
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}
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};
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std::thread::sleep(sleep_duration);
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self.data.cleanup();
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}
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@ -993,7 +993,7 @@ Supported widget names:
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}
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}
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#[derive(Clone, Default, Debug)]
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#[derive(Clone, Default, Debug, Copy)]
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pub struct UsedWidgets {
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pub use_cpu: bool,
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pub use_mem: bool,
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@ -42,7 +42,7 @@ fn main() -> Result<()> {
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// let _profiler = dhat::Profiler::new_heap();
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let matches = clap::get_matches();
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#[cfg(all(feature = "fern", debug_assertions))]
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#[cfg(all(feature = "fern"))]
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{
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utils::logging::init_logger(log::LevelFilter::Debug, std::ffi::OsStr::new("debug.log"))?;
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}
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@ -85,15 +85,28 @@ fn main() -> Result<()> {
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let thread_termination_lock = Arc::new(Mutex::new(false));
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let thread_termination_cvar = Arc::new(Condvar::new());
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// Set up input handling
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let (sender, receiver) = mpsc::channel();
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// Set up event loop thread; we set this up early to speed up first-time-to-data.
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let (collection_thread_ctrl_sender, collection_thread_ctrl_receiver) = mpsc::channel();
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let _collection_thread = create_collection_thread(
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sender.clone(),
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collection_thread_ctrl_receiver,
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thread_termination_lock.clone(),
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thread_termination_cvar.clone(),
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&app.app_config_fields,
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app.filters.clone(),
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app.used_widgets,
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);
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// Set up input handling loop thread.
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let _input_thread = create_input_thread(sender.clone(), thread_termination_lock.clone());
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// Cleaning loop
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// Set up cleaning loop thread.
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let _cleaning_thread = {
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let lock = thread_termination_lock.clone();
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let cvar = thread_termination_cvar.clone();
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let cleaning_sender = sender.clone();
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let cleaning_sender = sender;
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let offset_wait_time = app.app_config_fields.retention_ms + 60000;
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thread::spawn(move || {
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loop {
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@ -114,19 +127,7 @@ fn main() -> Result<()> {
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})
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};
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// Event loop
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let (collection_thread_ctrl_sender, collection_thread_ctrl_receiver) = mpsc::channel();
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let _collection_thread = create_collection_thread(
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sender,
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collection_thread_ctrl_receiver,
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thread_termination_lock.clone(),
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thread_termination_cvar.clone(),
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&app.app_config_fields,
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app.filters.clone(),
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app.used_widgets.clone(),
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);
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// Set up up tui and crossterm
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// Set up tui and crossterm
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let mut stdout_val = stdout();
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execute!(
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stdout_val,
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@ -162,6 +163,9 @@ fn main() -> Result<()> {
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})?;
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let mut first_run = true;
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// Draw once first to initialize the canvas, so it doesn't feel like it's frozen.
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try_drawing(&mut terminal, &mut app, &mut painter)?;
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while !is_terminated.load(Ordering::SeqCst) {
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// TODO: Would be good to instead use a mix of is_terminated check + recv. Probably use a termination event instead.
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if let Ok(recv) = receiver.recv_timeout(Duration::from_millis(TICK_RATE_IN_MILLISECONDS)) {
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