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Fix too small window bug
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parent
1b09133e3b
commit
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@ -741,7 +741,7 @@ fn draw_temp_table<B: backend::Backend>(
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) {
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let temp_sensor_data: &[Vec<String>] = &(app_state.canvas_data.temp_sensor_data);
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let num_rows = u64::from(draw_loc.height) - 5;
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let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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@ -807,7 +807,7 @@ fn draw_disk_table<B: backend::Backend>(
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f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
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) {
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let disk_data: &[Vec<String>] = &(app_state.canvas_data.disk_data);
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let num_rows = u64::from(draw_loc.height) - 5;
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let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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@ -958,7 +958,7 @@ fn draw_processes_table<B: backend::Backend>(
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// hit the process we've currently scrolled to.
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// We also need to move the list - we can
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// do so by hiding some elements!
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let num_rows = u64::from(draw_loc.height) - 5;
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let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
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let position = get_start_position(
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num_rows,
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