unleashed-firmware/applications/scened_app_example/scene/scened_app_scene_start.cpp

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#include "scened_app_scene_start.h"
typedef enum {
SubmenuByteInput,
} SubmenuIndex;
void ScenedAppSceneStart::on_enter(ScenedApp* app, bool need_restore) {
auto submenu = app->view_controller.get<SubmenuVM>();
auto callback = cbc::obtain_connector(this, &ScenedAppSceneStart::submenu_callback);
submenu->add_item("Byte Input", SubmenuByteInput, callback, app);
if(need_restore) {
submenu->set_selected_item(submenu_item_selected);
}
app->view_controller.switch_to<SubmenuVM>();
}
bool ScenedAppSceneStart::on_event(ScenedApp* app, ScenedApp::Event* event) {
bool consumed = false;
if(event->type == ScenedApp::EventType::MenuSelected) {
submenu_item_selected = event->payload.menu_index;
switch(event->payload.menu_index) {
case SubmenuByteInput:
app->scene_controller.switch_to_next_scene(ScenedApp::SceneType::ByteInputScene);
break;
}
consumed = true;
}
return consumed;
}
void ScenedAppSceneStart::on_exit(ScenedApp* app) {
app->view_controller.get<SubmenuVM>()->clean();
}
void ScenedAppSceneStart::submenu_callback(void* context, uint32_t index) {
ScenedApp* app = static_cast<ScenedApp*>(context);
ScenedApp::Event event;
event.type = ScenedApp::EventType::MenuSelected;
event.payload.menu_index = index;
app->view_controller.send_event(&event);
}