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https://github.com/DarkFlippers/unleashed-firmware.git
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74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
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#pragma once
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#include "helpers/weather_station_types.h"
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#include "scenes/weather_station_scene.h"
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/variable_item_list.h>
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#include <gui/modules/widget.h>
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#include <notification/notification_messages.h>
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#include "views/weather_station_receiver.h"
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#include "views/weather_station_receiver_info.h"
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#include "weather_station_history.h"
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#include <lib/subghz/subghz_setting.h>
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#include <lib/subghz/subghz_worker.h>
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#include <lib/subghz/receiver.h>
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#include <lib/subghz/transmitter.h>
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#include <lib/subghz/registry.h>
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typedef struct WeatherStationApp WeatherStationApp;
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struct WeatherStationTxRx {
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SubGhzWorker* worker;
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SubGhzEnvironment* environment;
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SubGhzReceiver* receiver;
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SubGhzRadioPreset* preset;
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WSHistory* history;
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uint16_t idx_menu_chosen;
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WSTxRxState txrx_state;
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WSHopperState hopper_state;
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uint8_t hopper_timeout;
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uint8_t hopper_idx_frequency;
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WSRxKeyState rx_key_state;
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};
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typedef struct WeatherStationTxRx WeatherStationTxRx;
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struct WeatherStationApp {
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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WeatherStationTxRx* txrx;
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SceneManager* scene_manager;
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NotificationApp* notifications;
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VariableItemList* variable_item_list;
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Submenu* submenu;
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Widget* widget;
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WSReceiver* ws_receiver;
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WSReceiverInfo* ws_receiver_info;
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WSLock lock;
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SubGhzSetting* setting;
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};
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void ws_preset_init(
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void* context,
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const char* preset_name,
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uint32_t frequency,
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uint8_t* preset_data,
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size_t preset_data_size);
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bool ws_set_preset(WeatherStationApp* app, const char* preset);
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void ws_get_frequency_modulation(
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WeatherStationApp* app,
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FuriString* frequency,
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FuriString* modulation);
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void ws_begin(WeatherStationApp* app, uint8_t* preset_data);
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uint32_t ws_rx(WeatherStationApp* app, uint32_t frequency);
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void ws_idle(WeatherStationApp* app);
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void ws_rx_end(WeatherStationApp* app);
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void ws_sleep(WeatherStationApp* app);
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void ws_hopper_update(WeatherStationApp* app);
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