2021-11-24 19:21:12 +03:00
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#include "dolphin/dolphin.h"
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#include "dolphin/helpers/dolphin_state.h"
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2020-12-18 23:15:29 +03:00
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#include "dolphin_i.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include "portmacro.h"
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#include "projdefs.h"
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#include <furi_hal.h>
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#include <stdint.h>
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2021-09-28 12:40:39 +03:00
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#include <furi.h>
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2021-09-30 22:50:58 +03:00
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#define DOLPHIN_LOCK_EVENT_FLAG (0x1)
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2021-03-25 20:48:58 +03:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#define TAG "Dolphin"
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#define HOURS_IN_TICKS(x) ((x)*60 * 60 * 1000)
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static void dolphin_update_clear_limits_timer_period(Dolphin* dolphin);
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2021-09-28 12:40:39 +03:00
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeDeed;
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event.deed = deed;
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2021-09-30 22:50:58 +03:00
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dolphin_event_send_async(dolphin, &event);
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2021-03-25 20:48:58 +03:00
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}
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2021-09-30 22:50:58 +03:00
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DolphinStats dolphin_stats(Dolphin* dolphin) {
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furi_assert(dolphin);
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DolphinStats stats;
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DolphinEvent event;
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event.type = DolphinEventTypeStats;
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event.stats = &stats;
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dolphin_event_send_wait(dolphin, &event);
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2021-05-05 12:50:03 +03:00
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2021-09-28 12:40:39 +03:00
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return stats;
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2021-04-19 19:30:25 +03:00
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}
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2021-09-30 22:50:58 +03:00
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void dolphin_flush(Dolphin* dolphin) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeFlush;
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dolphin_event_send_wait(dolphin, &event);
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}
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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void dolphin_butthurt_timer_callback(TimerHandle_t xTimer) {
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Dolphin* dolphin = pvTimerGetTimerID(xTimer);
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeIncreaseButthurt;
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dolphin_event_send_async(dolphin, &event);
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}
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void dolphin_flush_timer_callback(TimerHandle_t xTimer) {
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Dolphin* dolphin = pvTimerGetTimerID(xTimer);
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeFlush;
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dolphin_event_send_async(dolphin, &event);
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}
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void dolphin_clear_limits_timer_callback(TimerHandle_t xTimer) {
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Dolphin* dolphin = pvTimerGetTimerID(xTimer);
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furi_assert(dolphin);
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xTimerChangePeriod(dolphin->clear_limits_timer, HOURS_IN_TICKS(24), portMAX_DELAY);
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DolphinEvent event;
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event.type = DolphinEventTypeClearLimits;
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dolphin_event_send_async(dolphin, &event);
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}
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2020-12-18 23:15:29 +03:00
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Dolphin* dolphin_alloc() {
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2022-02-18 22:53:46 +03:00
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Dolphin* dolphin = malloc(sizeof(Dolphin));
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2021-04-13 21:06:25 +03:00
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2021-09-28 12:40:39 +03:00
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dolphin->state = dolphin_state_alloc();
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dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
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2021-11-24 19:21:12 +03:00
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dolphin->pubsub = furi_pubsub_alloc();
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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dolphin->butthurt_timer = xTimerCreate(
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2022-02-10 21:17:41 +03:00
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NULL, HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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dolphin->flush_timer =
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2022-02-10 21:17:41 +03:00
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xTimerCreate(NULL, 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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dolphin->clear_limits_timer = xTimerCreate(
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2022-02-10 21:17:41 +03:00
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NULL, HOURS_IN_TICKS(24), pdTRUE, dolphin, dolphin_clear_limits_timer_callback);
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2021-04-13 21:06:25 +03:00
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2020-12-18 23:15:29 +03:00
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return dolphin;
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}
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2021-04-13 21:06:25 +03:00
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void dolphin_free(Dolphin* dolphin) {
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furi_assert(dolphin);
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dolphin_state_free(dolphin->state);
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osMessageQueueDelete(dolphin->event_queue);
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free(dolphin);
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}
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2021-09-30 22:50:58 +03:00
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event) {
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furi_assert(dolphin);
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furi_assert(event);
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event->flag = NULL;
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furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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}
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event) {
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furi_assert(dolphin);
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furi_assert(event);
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event->flag = osEventFlagsNew(NULL);
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furi_check(event->flag);
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furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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furi_check(
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osEventFlagsWait(event->flag, DOLPHIN_LOCK_EVENT_FLAG, osFlagsWaitAny, osWaitForever) ==
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DOLPHIN_LOCK_EVENT_FLAG);
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furi_check(osEventFlagsDelete(event->flag) == osOK);
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}
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event) {
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if(event->flag) {
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osEventFlagsSet(event->flag, DOLPHIN_LOCK_EVENT_FLAG);
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}
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}
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2021-11-24 19:21:12 +03:00
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin) {
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return dolphin->pubsub;
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}
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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static void dolphin_update_clear_limits_timer_period(Dolphin* dolphin) {
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furi_assert(dolphin);
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TickType_t now_ticks = xTaskGetTickCount();
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TickType_t timer_expires_at = xTimerGetExpiryTime(dolphin->clear_limits_timer);
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if((timer_expires_at - now_ticks) > HOURS_IN_TICKS(0.1)) {
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FuriHalRtcDateTime date;
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furi_hal_rtc_get_datetime(&date);
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TickType_t now_time_in_ms = ((date.hour * 60 + date.minute) * 60 + date.second) * 1000;
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TickType_t time_to_clear_limits = 0;
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if(date.hour < 5) {
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time_to_clear_limits = HOURS_IN_TICKS(5) - now_time_in_ms;
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} else {
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time_to_clear_limits = HOURS_IN_TICKS(24 + 5) - now_time_in_ms;
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}
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xTimerChangePeriod(dolphin->clear_limits_timer, time_to_clear_limits, portMAX_DELAY);
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}
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}
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2021-09-28 12:40:39 +03:00
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int32_t dolphin_srv(void* p) {
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2020-12-18 23:15:29 +03:00
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Dolphin* dolphin = dolphin_alloc();
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[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00
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furi_record_create("dolphin", dolphin);
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2020-12-18 23:15:29 +03:00
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2021-09-30 22:50:58 +03:00
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dolphin_state_load(dolphin->state);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
xTimerReset(dolphin->butthurt_timer, portMAX_DELAY);
|
|
|
|
dolphin_update_clear_limits_timer_period(dolphin);
|
|
|
|
xTimerReset(dolphin->clear_limits_timer, portMAX_DELAY);
|
2021-09-30 22:50:58 +03:00
|
|
|
|
2020-12-18 23:15:29 +03:00
|
|
|
DolphinEvent event;
|
|
|
|
while(1) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
if(osMessageQueueGet(dolphin->event_queue, &event, NULL, HOURS_IN_TICKS(1)) == osOK) {
|
2021-09-30 22:50:58 +03:00
|
|
|
if(event.type == DolphinEventTypeDeed) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
dolphin_state_on_deed(dolphin->state, event.deed);
|
|
|
|
DolphinPubsubEvent event = DolphinPubsubEventUpdate;
|
|
|
|
furi_pubsub_publish(dolphin->pubsub, &event);
|
|
|
|
xTimerReset(dolphin->butthurt_timer, portMAX_DELAY);
|
|
|
|
xTimerReset(dolphin->flush_timer, portMAX_DELAY);
|
2021-09-30 22:50:58 +03:00
|
|
|
} else if(event.type == DolphinEventTypeStats) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
event.stats->icounter = dolphin->state->data.icounter;
|
|
|
|
event.stats->butthurt = dolphin->state->data.butthurt;
|
2021-11-24 19:21:12 +03:00
|
|
|
event.stats->timestamp = dolphin->state->data.timestamp;
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
event.stats->level = dolphin_get_level(dolphin->state->data.icounter);
|
|
|
|
event.stats->level_up_is_pending =
|
|
|
|
!dolphin_state_xp_to_levelup(dolphin->state->data.icounter);
|
2021-09-30 22:50:58 +03:00
|
|
|
} else if(event.type == DolphinEventTypeFlush) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
FURI_LOG_I(TAG, "Flush stats");
|
|
|
|
dolphin_state_save(dolphin->state);
|
|
|
|
} else if(event.type == DolphinEventTypeClearLimits) {
|
|
|
|
FURI_LOG_I(TAG, "Clear limits");
|
|
|
|
dolphin_state_clear_limits(dolphin->state);
|
|
|
|
dolphin_state_save(dolphin->state);
|
|
|
|
} else if(event.type == DolphinEventTypeIncreaseButthurt) {
|
|
|
|
FURI_LOG_I(TAG, "Increase butthurt");
|
|
|
|
dolphin_state_butthurted(dolphin->state);
|
2021-09-30 22:50:58 +03:00
|
|
|
dolphin_state_save(dolphin->state);
|
|
|
|
}
|
|
|
|
dolphin_event_release(dolphin, &event);
|
|
|
|
} else {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
/* once per hour check rtc time is not changed */
|
|
|
|
dolphin_update_clear_limits_timer_period(dolphin);
|
2020-12-18 23:15:29 +03:00
|
|
|
}
|
|
|
|
}
|
2021-09-28 12:40:39 +03:00
|
|
|
|
2021-04-13 21:06:25 +03:00
|
|
|
dolphin_free(dolphin);
|
2021-09-30 22:50:58 +03:00
|
|
|
|
2021-02-12 20:24:34 +03:00
|
|
|
return 0;
|
2020-12-18 23:15:29 +03:00
|
|
|
}
|
2021-11-24 19:21:12 +03:00
|
|
|
|
|
|
|
void dolphin_upgrade_level(Dolphin* dolphin) {
|
|
|
|
dolphin_state_increase_level(dolphin->state);
|
|
|
|
dolphin_flush(dolphin);
|
|
|
|
}
|