mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-22 21:01:40 +03:00
76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
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#include "../ibutton_i.h"
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enum SubmenuIndex {
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SubmenuIndexEmulate,
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SubmenuIndexWrite,
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SubmenuIndexEdit,
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SubmenuIndexDelete,
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SubmenuIndexInfo,
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};
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void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_scene_saved_key_menu_on_enter(void* context) {
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iButton* ibutton = context;
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Submenu* submenu = ibutton->submenu;
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submenu_add_item(
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submenu,
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"Emulate",
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SubmenuIndexEmulate,
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ibutton_scene_saved_key_menu_submenu_callback,
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ibutton);
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if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
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submenu_add_item(
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submenu,
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"Write",
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SubmenuIndexWrite,
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ibutton_scene_saved_key_menu_submenu_callback,
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ibutton);
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}
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submenu_add_item(
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submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
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submenu_add_item(
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submenu,
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"Delete",
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SubmenuIndexDelete,
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ibutton_scene_saved_key_menu_submenu_callback,
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ibutton);
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submenu_add_item(
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submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
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submenu_set_selected_item(submenu, SubmenuIndexEmulate);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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} else if(event.event == SubmenuIndexWrite) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
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} else if(event.event == SubmenuIndexEdit) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
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} else if(event.event == SubmenuIndexDelete) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
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} else if(event.event == SubmenuIndexInfo) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
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}
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}
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return consumed;
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}
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void ibutton_scene_saved_key_menu_on_exit(void* context) {
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iButton* ibutton = context;
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submenu_reset(ibutton->submenu);
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}
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