unleashed-firmware/applications/services/gui/canvas.c

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#include "canvas_i.h"
#include "icon_i.h"
#include "icon_animation_i.h"
[FL-140] Core api dynamic records (#296) * SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00
#include <furi.h>
#include <furi_hal.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
#include <stdint.h>
#include <u8g2_glue.h>
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const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
[FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2},
[FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
[FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
[FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0},
};
Canvas* canvas_init() {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00
Canvas* canvas = malloc(sizeof(Canvas));
canvas->compress_icon = compress_icon_alloc();
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// Setup u8g2
u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
canvas->orientation = CanvasOrientationHorizontal;
// Initialize display
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u8g2_InitDisplay(&canvas->fb);
// Wake up display
u8g2_SetPowerSave(&canvas->fb, 0);
// Clear buffer and send to device
canvas_clear(canvas);
canvas_commit(canvas);
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return canvas;
}
void canvas_free(Canvas* canvas) {
furi_assert(canvas);
compress_icon_free(canvas->compress_icon);
free(canvas);
}
void canvas_reset(Canvas* canvas) {
furi_assert(canvas);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
}
void canvas_commit(Canvas* canvas) {
furi_assert(canvas);
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u8g2_SendBuffer(&canvas->fb);
}
uint8_t* canvas_get_buffer(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferPtr(&canvas->fb);
}
size_t canvas_get_buffer_size(const Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
}
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
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canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
uint8_t canvas_width(const Canvas* canvas) {
furi_assert(canvas);
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return canvas->width;
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}
uint8_t canvas_height(const Canvas* canvas) {
furi_assert(canvas);
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return canvas->height;
}
uint8_t canvas_current_font_height(const Canvas* canvas) {
furi_assert(canvas);
uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
font_height += 1;
}
return font_height;
}
const CanvasFontParameters* canvas_get_font_params(const Canvas* canvas, Font font) {
furi_assert(canvas);
furi_assert(font < FontTotalNumber);
return &canvas_font_params[font];
}
void canvas_clear(Canvas* canvas) {
furi_assert(canvas);
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u8g2_ClearBuffer(&canvas->fb);
}
void canvas_set_color(Canvas* canvas, Color color) {
furi_assert(canvas);
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u8g2_SetDrawColor(&canvas->fb, color);
}
void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir) {
furi_assert(canvas);
u8g2_SetFontDirection(&canvas->fb, dir);
}
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
void canvas_invert_color(Canvas* canvas) {
canvas->fb.draw_color = !canvas->fb.draw_color;
}
void canvas_set_font(Canvas* canvas, Font font) {
furi_assert(canvas);
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
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} else if(font == FontSecondary) {
u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
} else if(font == FontKeyboard) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
} else if(font == FontBigNumbers) {
u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
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} else {
furi_crash();
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}
}
void canvas_set_custom_u8g2_font(Canvas* canvas, const uint8_t* font) {
furi_assert(canvas);
u8g2_SetFontMode(&canvas->fb, 1);
u8g2_SetFont(&canvas->fb, font);
}
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
furi_assert(canvas);
if(!str) return;
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x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawUTF8(&canvas->fb, x, y, str);
}
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
void canvas_draw_str_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
switch(horizontal) {
case AlignLeft:
break;
case AlignRight:
x -= u8g2_GetUTF8Width(&canvas->fb, str);
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
break;
case AlignCenter:
x -= (u8g2_GetUTF8Width(&canvas->fb, str) / 2);
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
break;
default:
furi_crash();
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
break;
}
switch(vertical) {
case AlignTop:
y += u8g2_GetAscent(&canvas->fb);
break;
case AlignBottom:
break;
case AlignCenter:
y += (u8g2_GetAscent(&canvas->fb) / 2);
break;
default:
furi_crash();
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
break;
}
u8g2_DrawUTF8(&canvas->fb, x, y, str);
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
}
uint16_t canvas_string_width(Canvas* canvas, const char* str) {
furi_assert(canvas);
if(!str) return 0;
return u8g2_GetUTF8Width(&canvas->fb, str);
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315) * gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
}
uint8_t canvas_glyph_width(Canvas* canvas, uint16_t symbol) {
furi_assert(canvas);
return u8g2_GetGlyphWidth(&canvas->fb, symbol);
}
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
void canvas_draw_bitmap(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const uint8_t* compressed_bitmap_data) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* bitmap_data = NULL;
compress_icon_decode(canvas->compress_icon, compressed_bitmap_data, &bitmap_data);
canvas_draw_u8g2_bitmap(&canvas->fb, x, y, width, height, bitmap_data, IconRotation0);
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
}
void canvas_draw_icon_animation(
Canvas* canvas,
uint8_t x,
uint8_t y,
IconAnimation* icon_animation) {
furi_assert(canvas);
furi_assert(icon_animation);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* icon_data = NULL;
compress_icon_decode(
canvas->compress_icon, icon_animation_get_data(icon_animation), &icon_data);
canvas_draw_u8g2_bitmap(
&canvas->fb,
x,
y,
icon_animation_get_width(icon_animation),
icon_animation_get_height(icon_animation),
icon_data,
IconRotation0);
}
static void canvas_draw_u8g2_bitmap_int(
u8g2_t* u8g2,
u8g2_uint_t x,
u8g2_uint_t y,
u8g2_uint_t w,
u8g2_uint_t h,
bool mirror,
bool rotation,
const uint8_t* bitmap) {
u8g2_uint_t blen;
blen = w;
blen += 7;
blen >>= 3;
if(rotation && !mirror) {
x += w + 1;
} else if(mirror && !rotation) {
y += h - 1;
}
while(h > 0) {
const uint8_t* b = bitmap;
uint16_t len = w;
uint16_t x0 = x;
uint16_t y0 = y;
uint8_t mask;
uint8_t color = u8g2->draw_color;
uint8_t ncolor = (color == 0 ? 1 : 0);
mask = 1;
while(len > 0) {
if(u8x8_pgm_read(b) & mask) {
u8g2->draw_color = color;
u8g2_DrawHVLine(u8g2, x0, y0, 1, 0);
} else if(u8g2->bitmap_transparency == 0) {
u8g2->draw_color = ncolor;
u8g2_DrawHVLine(u8g2, x0, y0, 1, 0);
}
if(rotation) {
y0++;
} else {
x0++;
}
mask <<= 1;
if(mask == 0) {
mask = 1;
b++;
}
len--;
}
u8g2->draw_color = color;
bitmap += blen;
if(mirror) {
if(rotation) {
x++;
} else {
y--;
}
} else {
if(rotation) {
x--;
} else {
y++;
}
}
h--;
}
}
void canvas_draw_u8g2_bitmap(
u8g2_t* u8g2,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap,
IconRotation rotation) {
u8g2_uint_t blen;
blen = w;
blen += 7;
blen >>= 3;
#ifdef U8G2_WITH_INTERSECTION
if(u8g2_IsIntersection(u8g2, x, y, x + w, y + h) == 0) return;
#endif /* U8G2_WITH_INTERSECTION */
switch(rotation) {
case IconRotation0:
canvas_draw_u8g2_bitmap_int(u8g2, x, y, w, h, 0, 0, bitmap);
break;
case IconRotation90:
canvas_draw_u8g2_bitmap_int(u8g2, x, y, w, h, 0, 1, bitmap);
break;
case IconRotation180:
canvas_draw_u8g2_bitmap_int(u8g2, x, y, w, h, 1, 0, bitmap);
break;
case IconRotation270:
canvas_draw_u8g2_bitmap_int(u8g2, x, y, w, h, 1, 1, bitmap);
break;
default:
break;
}
}
void canvas_draw_icon_ex(
Canvas* canvas,
uint8_t x,
uint8_t y,
const Icon* icon,
IconRotation rotation) {
furi_assert(canvas);
furi_assert(icon);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* icon_data = NULL;
compress_icon_decode(canvas->compress_icon, icon_get_data(icon), &icon_data);
canvas_draw_u8g2_bitmap(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data, rotation);
}
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(canvas);
furi_assert(icon);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* icon_data = NULL;
compress_icon_decode(canvas->compress_icon, icon_get_data(icon), &icon_data);
canvas_draw_u8g2_bitmap(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data, IconRotation0);
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_rbox(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_rframe(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(canvas);
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}
void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_triangle(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t base,
uint8_t height,
CanvasDirection dir) {
furi_assert(canvas);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
canvas_draw_line(canvas, x - base / 2, y, x, y - height + 1);
canvas_draw_line(canvas, x, y - height + 1, x + base / 2, y);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
canvas_draw_line(canvas, x - base / 2, y, x, y + height - 1);
canvas_draw_line(canvas, x, y + height - 1, x + base / 2, y);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
canvas_draw_line(canvas, x, y - base / 2, x - height + 1, y);
canvas_draw_line(canvas, x - height + 1, y, x, y + base / 2);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
canvas_draw_line(canvas, x, y - base / 2, x + height - 1, y);
canvas_draw_line(canvas, x + height - 1, y, x, y + base / 2);
}
}
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
canvas_draw_u8g2_bitmap(&canvas->fb, x, y, w, h, bitmap, IconRotation0);
}
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
}
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
}
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
furi_assert(canvas);
const u8g2_cb_t* rotate_cb = NULL;
bool need_swap = false;
if(canvas->orientation != orientation) {
switch(orientation) {
case CanvasOrientationHorizontal:
need_swap = canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip;
rotate_cb = U8G2_R0;
break;
case CanvasOrientationHorizontalFlip:
need_swap = canvas->orientation == CanvasOrientationVertical ||
canvas->orientation == CanvasOrientationVerticalFlip;
rotate_cb = U8G2_R2;
break;
case CanvasOrientationVertical:
need_swap = canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip;
rotate_cb = U8G2_R3;
break;
case CanvasOrientationVerticalFlip:
need_swap = canvas->orientation == CanvasOrientationHorizontal ||
canvas->orientation == CanvasOrientationHorizontalFlip;
rotate_cb = U8G2_R1;
break;
default:
furi_crash();
}
if(need_swap) FURI_SWAP(canvas->width, canvas->height);
u8g2_SetDisplayRotation(&canvas->fb, rotate_cb);
canvas->orientation = orientation;
}
}
CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
return canvas->orientation;
}