2021-06-30 20:43:29 +03:00
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#include "../nfc_i.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include <dolphin/dolphin.h>
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2021-06-30 20:43:29 +03:00
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2022-01-12 17:02:20 +03:00
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void nfc_scene_read_card_success_widget_callback(
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GuiButtonType result,
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InputType type,
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void* context) {
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furi_assert(context);
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Nfc* nfc = context;
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2022-04-19 18:23:58 +03:00
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2022-01-12 17:02:20 +03:00
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
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}
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2021-06-30 20:43:29 +03:00
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}
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2021-07-22 09:05:07 +03:00
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void nfc_scene_read_card_success_on_enter(void* context) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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2022-10-05 18:15:23 +03:00
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FuriString* temp_str;
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temp_str = furi_string_alloc();
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
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2021-06-30 20:43:29 +03:00
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// Setup view
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2022-04-19 18:23:58 +03:00
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FuriHalNfcDevData* data = &nfc->dev->dev_data.nfc_data;
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2022-01-12 17:02:20 +03:00
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Widget* widget = nfc->widget;
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2022-10-05 18:15:23 +03:00
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furi_string_set(temp_str, nfc_get_dev_type(data->type));
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2022-08-17 18:08:13 +03:00
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widget_add_string_element(
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2022-10-05 18:15:23 +03:00
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widget, 64, 12, AlignCenter, AlignBottom, FontPrimary, furi_string_get_cstr(temp_str));
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furi_string_set(temp_str, "UID:");
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2022-01-12 17:02:20 +03:00
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for(uint8_t i = 0; i < data->uid_len; i++) {
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2022-10-05 18:15:23 +03:00
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furi_string_cat_printf(temp_str, " %02X", data->uid[i]);
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2022-01-12 17:02:20 +03:00
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}
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2022-08-17 18:08:13 +03:00
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widget_add_string_element(
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2022-10-05 18:15:23 +03:00
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widget, 64, 32, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(temp_str));
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2022-01-12 17:02:20 +03:00
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widget_add_button_element(
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widget, GuiButtonTypeLeft, "Retry", nfc_scene_read_card_success_widget_callback, nfc);
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2021-06-30 20:43:29 +03:00
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2022-10-05 18:15:23 +03:00
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furi_string_free(temp_str);
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2022-01-12 17:02:20 +03:00
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
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2021-06-30 20:43:29 +03:00
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}
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2021-09-21 12:34:16 +03:00
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bool nfc_scene_read_card_success_on_event(void* context, SceneManagerEvent event) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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2022-01-12 17:02:20 +03:00
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bool consumed = false;
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2021-06-30 20:43:29 +03:00
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2021-07-12 21:56:14 +03:00
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if(event.type == SceneManagerEventTypeCustom) {
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2022-01-12 17:02:20 +03:00
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if(event.event == GuiButtonTypeLeft) {
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consumed = scene_manager_previous_scene(nfc->scene_manager);
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2021-07-12 21:56:14 +03:00
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}
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2021-06-30 20:43:29 +03:00
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}
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2022-01-12 17:02:20 +03:00
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return consumed;
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2021-06-30 20:43:29 +03:00
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}
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2021-09-21 12:34:16 +03:00
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void nfc_scene_read_card_success_on_exit(void* context) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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// Clear view
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2022-02-02 22:59:28 +03:00
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widget_reset(nfc->widget);
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2021-06-30 20:43:29 +03:00
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}
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