unleashed-firmware/applications/dolphin/dolphin.h

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#pragma once
#include "helpers/dolphin_deed.h"
typedef struct Dolphin Dolphin;
typedef struct {
uint32_t icounter;
uint32_t butthurt;
} DolphinStats;
/** Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets.
* Thread safe, async
*/
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
/** Retrieve dolphin stats
* Thread safe, blocking
*/
DolphinStats dolphin_stats(Dolphin* dolphin);
/** Flush dolphin queue and save state
* Thread safe, blocking
*/
void dolphin_flush(Dolphin* dolphin);