unleashed-firmware/applications/bad_usb/bad_usb_app.c

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#include "bad_usb_app_i.h"
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#include "m-string.h"
#include <furi.h>
#include <furi_hal.h>
#include <storage/storage.h>
#include <lib/toolbox/path.h>
static bool bad_usb_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
BadUsbApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool bad_usb_app_back_event_callback(void* context) {
furi_assert(context);
BadUsbApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void bad_usb_app_tick_event_callback(void* context) {
furi_assert(context);
BadUsbApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
BadUsbApp* bad_usb_app_alloc(char* arg) {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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BadUsbApp* app = malloc(sizeof(BadUsbApp));
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string_init(app->file_path);
if(arg != NULL) {
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string_set_str(app->file_path, arg);
}
app->gui = furi_record_open("gui");
app->notifications = furi_record_open("notification");
app->dialogs = furi_record_open("dialogs");
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
app->scene_manager = scene_manager_alloc(&bad_usb_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, bad_usb_app_tick_event_callback, 500);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, bad_usb_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, bad_usb_app_back_event_callback);
// Custom Widget
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BadUsbAppViewError, widget_get_view(app->widget));
app->bad_usb_view = bad_usb_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BadUsbAppViewWork, bad_usb_get_view(app->bad_usb_view));
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
if(furi_hal_usb_is_locked()) {
app->error = BadUsbAppErrorCloseRpc;
scene_manager_next_scene(app->scene_manager, BadUsbSceneError);
} else {
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if(!string_empty_p(app->file_path)) {
scene_manager_next_scene(app->scene_manager, BadUsbSceneWork);
} else {
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string_set_str(app->file_path, BAD_USB_APP_PATH_FOLDER);
scene_manager_next_scene(app->scene_manager, BadUsbSceneFileSelect);
}
}
return app;
}
void bad_usb_app_free(BadUsbApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewFileSelect);
view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewWork);
bad_usb_free(app->bad_usb_view);
// Custom Widget
view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewError);
widget_free(app->widget);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close("gui");
furi_record_close("notification");
furi_record_close("dialogs");
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string_clear(app->file_path);
free(app);
}
int32_t bad_usb_app(void* p) {
BadUsbApp* bad_usb_app = bad_usb_app_alloc((char*)p);
view_dispatcher_run(bad_usb_app->view_dispatcher);
bad_usb_app_free(bad_usb_app);
return 0;
}