unleashed-firmware/applications/plugins/blackjack/ui.c

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C
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#include <math.h>
#include <notification/notification_messages.h>
#include "ui.h"
#define LINE_HEIGHT 16
#define ITEM_PADDING 4
const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
int max_card = game_state->player_card_count;
if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
max_card = game_state->dealer_card_count;
if(max_card > 1) {
draw_card_at(
2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
}
}
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
uint8_t max_card = game_state->dealer_card_count;
draw_deck((game_state->dealer_cards), max_card, canvas);
}
void popup_frame(Canvas* const canvas) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 32, 15, 66, 13);
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, 32, 15, 66, 13);
canvas_set_font(canvas, FontSecondary);
}
void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
const char* menus[3] = {"Double", "Hit", "Stay"};
for(uint8_t m = 0; m < 3; m++) {
if(m == 0 &&
(game_state->doubled || game_state->player_score < game_state->settings.round_price))
continue;
int y = m * 13 + 25;
canvas_set_color(canvas, ColorBlack);
if(game_state->selectedMenu == m) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 1, y, 31, 12);
} else {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 1, y, 31, 12);
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, 1, y, 31, 12);
}
if(game_state->selectedMenu == m)
canvas_set_color(canvas, ColorWhite);
else
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
}
}
void draw_screen(Canvas* const canvas, const bool* points) {
for(uint8_t x = 0; x < 128; x++) {
for(uint8_t y = 0; y < 64; y++) {
if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
}
}
}
void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
char drawChar[20];
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
if(top)
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
else
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
}
void draw_money(Canvas* const canvas, uint32_t score) {
canvas_set_font(canvas, FontSecondary);
char drawChar[11];
uint32_t currAmount = score;
if(currAmount < 1000) {
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
} else {
char c = 'K';
for(uint8_t i = 0; i < 4; i++) {
currAmount = currAmount / 1000;
if(currAmount < 1000) {
c = MoneyMul[i];
break;
}
}
snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
}
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
}
void draw_menu(
Canvas* const canvas,
const char* text,
const char* value,
int8_t y,
bool left_caret,
bool right_caret,
bool selected) {
UNUSED(selected);
if(y < 0 || y >= 64) return;
if(selected) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
if(right_caret)
canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
canvas_set_color(canvas, ColorBlack);
}
void settings_page(Canvas* const canvas, const GameState* gameState) {
char drawChar[10];
int startY = 0;
if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
}
int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
canvas_draw_box(canvas, 125, 0, 1, 64);
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
draw_menu(
canvas,
"Start money",
drawChar,
0 * LINE_HEIGHT + startY,
gameState->settings.starting_money > gameState->settings.round_price,
gameState->settings.starting_money < 400,
gameState->selectedMenu == 0);
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
draw_menu(
canvas,
"Round price",
drawChar,
1 * LINE_HEIGHT + startY,
gameState->settings.round_price > 10,
gameState->settings.round_price < gameState->settings.starting_money,
gameState->selectedMenu == 1);
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
draw_menu(
canvas,
"Anim. length",
drawChar,
2 * LINE_HEIGHT + startY,
gameState->settings.animation_duration > 0,
gameState->settings.animation_duration < 2000,
gameState->selectedMenu == 2);
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
draw_menu(
canvas,
"Popup time",
drawChar,
3 * LINE_HEIGHT + startY,
gameState->settings.message_duration > 0,
gameState->settings.message_duration < 2000,
gameState->selectedMenu == 3);
// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
// 5 * LINE_HEIGHT + startY,
// true,
// true,
// gameState->selectedMenu == 5
// );
}