unleashed-firmware/applications/plugins/dap_link/gui/dap_gui.c

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#include "dap_gui.h"
#include "dap_gui_i.h"
#define DAP_GUI_TICK 250
static bool dap_gui_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
DapGuiApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool dap_gui_back_event_callback(void* context) {
furi_assert(context);
DapGuiApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void dap_gui_tick_event_callback(void* context) {
furi_assert(context);
DapGuiApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
DapGuiApp* dap_gui_alloc() {
DapGuiApp* app = malloc(sizeof(DapGuiApp));
app->gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&dap_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, dap_gui_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, dap_gui_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, dap_gui_tick_event_callback, DAP_GUI_TICK);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->notifications = furi_record_open(RECORD_NOTIFICATION);
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
DapGuiAppViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->main_view = dap_main_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DapGuiAppViewMainView, dap_main_view_get_view(app->main_view));
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, DapGuiAppViewWidget, widget_get_view(app->widget));
scene_manager_next_scene(app->scene_manager, DapSceneMain);
return app;
}
void dap_gui_free(DapGuiApp* app) {
view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewVarItemList);
variable_item_list_free(app->var_item_list);
view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewMainView);
dap_main_view_free(app->main_view);
view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewWidget);
widget_free(app->widget);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
free(app);
}
int32_t dap_gui_thread(void* arg) {
DapGuiApp* app = dap_gui_alloc();
app->dap_app = arg;
notification_message_block(app->notifications, &sequence_display_backlight_enforce_on);
view_dispatcher_run(app->view_dispatcher);
notification_message_block(app->notifications, &sequence_display_backlight_enforce_auto);
dap_gui_free(app);
return 0;
}