unleashed-firmware/applications/main/nfc/scenes/nfc_scene_file_select.c

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#include "../nfc_i.h"
#include "nfc/nfc_device.h"
void nfc_scene_file_select_on_enter(void* context) {
Nfc* nfc = context;
nfc_device_data_clear(&nfc->dev->dev_data);
// Process file_select return
nfc_device_set_loading_callback(nfc->dev, nfc_show_loading_popup, nfc);
if(!furi_string_size(nfc->dev->load_path)) {
furi_string_set_str(nfc->dev->load_path, NFC_APP_FOLDER);
}
if(nfc_file_select(nfc->dev)) {
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneSavedMenu, 0);
scene_manager_next_scene(nfc->scene_manager, NfcSceneSavedMenu);
} else {
scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
}
nfc_device_set_loading_callback(nfc->dev, NULL, nfc);
}
bool nfc_scene_file_select_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void nfc_scene_file_select_on_exit(void* context) {
UNUSED(context);
}