unleashed-firmware/applications/external/blackjack/common/queue.c

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C
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#include "queue.h"
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
if(queue_state->current != NULL && queue_state->current->render != NULL)
((QueueItem*)queue_state->current)->render(app_state, canvas);
}
bool run_queue(QueueState* queue_state, void* app_state) {
if(queue_state->current != NULL) {
queue_state->running = true;
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
dequeue(queue_state, app_state);
return true;
}
return false;
}
void dequeue(QueueState* queue_state, void* app_state) {
((QueueItem*)queue_state->current)->callback(app_state);
QueueItem* f = queue_state->current;
queue_state->current = f->next;
free(f);
if(queue_state->current != NULL) {
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
queue_state->start = furi_get_tick();
} else {
queue_state->running = false;
}
}
void queue_clear(QueueState* queue_state) {
queue_state->running = false;
QueueItem* curr = queue_state->current;
while(curr != NULL) {
QueueItem* f = curr;
curr = curr->next;
free(f);
}
}
void enqueue(
QueueState* queue_state,
void* app_state,
void (*done)(void* state),
void (*start)(void* state),
void (*render)(const void* state, Canvas* const canvas),
uint32_t duration) {
QueueItem* next;
if(queue_state->current == NULL) {
queue_state->start = furi_get_tick();
queue_state->current = malloc(sizeof(QueueItem));
next = queue_state->current;
if(next->start != NULL) next->start(app_state);
} else {
next = queue_state->current;
while(next->next != NULL) {
next = (QueueItem*)(next->next);
}
next->next = malloc(sizeof(QueueItem));
next = next->next;
}
next->callback = done;
next->render = render;
next->start = start;
next->duration = duration;
next->next = NULL;
}