unleashed-firmware/applications/services/desktop/views/desktop_view_debug.c

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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
#include <toolbox/version.h>
#include <furi.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
#include <furi_hal.h>
#include <dolphin/helpers/dolphin_state.h>
#include <dolphin/dolphin.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
#include "../desktop_i.h"
#include "desktop_view_debug.h"
void desktop_debug_set_callback(
DesktopDebugView* debug_view,
DesktopDebugViewCallback callback,
void* context) {
furi_assert(debug_view);
furi_assert(callback);
debug_view->callback = callback;
debug_view->context = context;
}
void desktop_debug_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopDebugViewModel* m = model;
const Version* ver;
char buffer[64];
static const char* headers[] = {"Device Info:", "Dolphin Info:"};
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(
canvas, 64, 1 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignTop, headers[m->screen]);
canvas_set_font(canvas, FontSecondary);
if(m->screen != DesktopViewStatsMeta) {
// Hardware version
const char* my_name = furi_hal_version_get_name_ptr();
snprintf(
buffer,
sizeof(buffer),
"%d.F%dB%dC%d %s:%s %s",
furi_hal_version_get_hw_version(),
furi_hal_version_get_hw_target(),
furi_hal_version_get_hw_body(),
furi_hal_version_get_hw_connect(),
2022-04-14 18:08:29 +03:00
furi_hal_version_get_hw_region_name(),
furi_hal_region_get_name(),
my_name ? my_name : "Unknown");
canvas_draw_str(canvas, 0, 19 + STATUS_BAR_Y_SHIFT, buffer);
[FL-2263] Flasher service & RAM exec (#1006) * WIP on stripping fw * Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0 * Fixed uninitialized storage struct; small fixes to compact fw * Flasher srv w/mocked flash ops * Fixed typos & accomodated FFF changes * Alternative fw startup branch * Working load & jmp to RAM fw * +manifest processing for stage loader; + crc verification for stage payload * Fixed questionable code & potential leaks * Lowered screen update rate; added radio stack update stubs; working dfu write * Console EP with manifest & stage validation * Added microtar lib; minor ui fixes for updater * Removed microtar * Removed mtar #2 * Added a better version of microtar * TAR archive api; LFS backup & restore core * Recursive backup/restore * LFS worker thread * Added system apps to loader - not visible in UI; full update process with restarts * Typo fix * Dropped BL & f6; tooling for updater WIP * Minor py fixes * Minor fixes to make it build after merge * Ported flash workaround from BL + fixed visuals * Minor cleanup * Chmod + loader app search fix * Python linter fix * Removed usb stuff & float read support for staged loader == -10% of binary size * Added backup/restore & update pb requests * Added stub impl to RPC for backup/restore/update commands * Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines * Moved backup&restore to storage * Fixed new message types * Backup/restore/update RPC impl * Moved furi_hal_crc to LL; minor fixes * CRC HAL rework to LL * Purging STM HAL * Brought back minimal DFU boot mode (no gui); additional crc state checks * Added splash screen, BROKEN usb function * Clock init rework WIP * Stripped graphics from DFU mode * Temp fix for unused static fun * WIP update picker - broken! * Fixed UI * Bumping version * Fixed RTC setup * Backup to update folder instead of ext root * Removed unused scenes & more usb remnants from staged loader * CI updates * Fixed update bundle name * Temporary restored USB handler * Attempt to prevent .text corruption * Comments on how I spent this Saturday * Added update file icon * Documentation updates * Moved common code to lib folder * Storage: more unit tests * Storage: blocking dir open, differentiate file and dir when freed. * Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value * Removed re-init check for manifest * Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py * Increased update worker stack size * Text fixes in backup CLI * Displaying number of update stages to run; removed timeout in handling errors * Bumping version * Added thread cleanup for spawner thread * Updated build targets to exclude firmware bundle from 'ALL' * Fixed makefile for update_package; skipping VCP init for update mode (ugly) * Switched github build from ALL to update_package * Added +x for dist_update.sh * Cli: add total heap size to "free" command * Moved (RAM) suffix to build version instead of git commit no. * DFU comment * Some fixes suggested by clang-tidy * Fixed recursive PREFIX macro * Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays * Github: correct build target name in firmware build * FuriHal: move target switch to boot * Makefile: fix firmware flash * Furi, FuriHal: move kernel start to furi, early init * Drop bootloader related stuff * Drop cube. Drop bootloader linker script. * Renamed update_hl, moved constants to #defines * Moved update-related boot mode to separate bitfield * Reworked updater cli to single entry point; fixed crash on tar cleanup * Added Python replacement for dist shell scripts * Linter fixes for dist.py +x * Fixes for environment suffix * Dropped bash scripts * Added dirty build flag to version structure & interfaces * Version string escapes * Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program * Fixed fw address in ReadMe.md * Rpc: fix crash on double screen start * Return back original boot behavior and fix jump to system bootloader * Cleanup code, add error sequence for RTC * Update firmware readme * FuriHal: drop boot, restructure RTC registers usage and add header register check * Furi goes first * Toolchain: add ccache support * Renamed update bundle dir Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 23:50:25 +03:00
ver = furi_hal_version_get_firmware_version();
const BleGlueC2Info* c2_ver = NULL;
#ifdef SRV_BT
c2_ver = ble_glue_get_c2_info();
#endif
if(!ver) {
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, "No info");
return;
}
snprintf(
buffer,
sizeof(buffer),
"%s [%s]",
version_get_version(ver),
version_get_builddate(ver));
canvas_draw_str(canvas, 0, 30 + STATUS_BAR_Y_SHIFT, buffer);
snprintf(
buffer,
sizeof(buffer),
"%s%s [%s] %s",
[FL-2263] Flasher service & RAM exec (#1006) * WIP on stripping fw * Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0 * Fixed uninitialized storage struct; small fixes to compact fw * Flasher srv w/mocked flash ops * Fixed typos & accomodated FFF changes * Alternative fw startup branch * Working load & jmp to RAM fw * +manifest processing for stage loader; + crc verification for stage payload * Fixed questionable code & potential leaks * Lowered screen update rate; added radio stack update stubs; working dfu write * Console EP with manifest & stage validation * Added microtar lib; minor ui fixes for updater * Removed microtar * Removed mtar #2 * Added a better version of microtar * TAR archive api; LFS backup & restore core * Recursive backup/restore * LFS worker thread * Added system apps to loader - not visible in UI; full update process with restarts * Typo fix * Dropped BL & f6; tooling for updater WIP * Minor py fixes * Minor fixes to make it build after merge * Ported flash workaround from BL + fixed visuals * Minor cleanup * Chmod + loader app search fix * Python linter fix * Removed usb stuff & float read support for staged loader == -10% of binary size * Added backup/restore & update pb requests * Added stub impl to RPC for backup/restore/update commands * Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines * Moved backup&restore to storage * Fixed new message types * Backup/restore/update RPC impl * Moved furi_hal_crc to LL; minor fixes * CRC HAL rework to LL * Purging STM HAL * Brought back minimal DFU boot mode (no gui); additional crc state checks * Added splash screen, BROKEN usb function * Clock init rework WIP * Stripped graphics from DFU mode * Temp fix for unused static fun * WIP update picker - broken! * Fixed UI * Bumping version * Fixed RTC setup * Backup to update folder instead of ext root * Removed unused scenes & more usb remnants from staged loader * CI updates * Fixed update bundle name * Temporary restored USB handler * Attempt to prevent .text corruption * Comments on how I spent this Saturday * Added update file icon * Documentation updates * Moved common code to lib folder * Storage: more unit tests * Storage: blocking dir open, differentiate file and dir when freed. * Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value * Removed re-init check for manifest * Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py * Increased update worker stack size * Text fixes in backup CLI * Displaying number of update stages to run; removed timeout in handling errors * Bumping version * Added thread cleanup for spawner thread * Updated build targets to exclude firmware bundle from 'ALL' * Fixed makefile for update_package; skipping VCP init for update mode (ugly) * Switched github build from ALL to update_package * Added +x for dist_update.sh * Cli: add total heap size to "free" command * Moved (RAM) suffix to build version instead of git commit no. * DFU comment * Some fixes suggested by clang-tidy * Fixed recursive PREFIX macro * Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays * Github: correct build target name in firmware build * FuriHal: move target switch to boot * Makefile: fix firmware flash * Furi, FuriHal: move kernel start to furi, early init * Drop bootloader related stuff * Drop cube. Drop bootloader linker script. * Renamed update_hl, moved constants to #defines * Moved update-related boot mode to separate bitfield * Reworked updater cli to single entry point; fixed crash on tar cleanup * Added Python replacement for dist shell scripts * Linter fixes for dist.py +x * Fixes for environment suffix * Dropped bash scripts * Added dirty build flag to version structure & interfaces * Version string escapes * Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program * Fixed fw address in ReadMe.md * Rpc: fix crash on double screen start * Return back original boot behavior and fix jump to system bootloader * Cleanup code, add error sequence for RTC * Update firmware readme * FuriHal: drop boot, restructure RTC registers usage and add header register check * Furi goes first * Toolchain: add ccache support * Renamed update bundle dir Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 23:50:25 +03:00
version_get_dirty_flag(ver) ? "[!] " : "",
version_get_githash(ver),
version_get_gitbranchnum(ver),
c2_ver ? c2_ver->StackTypeString : "<none>");
canvas_draw_str(canvas, 0, 40 + STATUS_BAR_Y_SHIFT, buffer);
snprintf(
buffer, sizeof(buffer), "[%d] %s", version_get_target(ver), version_get_gitbranch(ver));
canvas_draw_str(canvas, 0, 50 + STATUS_BAR_Y_SHIFT, buffer);
} else {
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close(RECORD_DOLPHIN);
uint32_t current_lvl = stats.level;
uint32_t remaining = dolphin_state_xp_to_levelup(m->icounter);
canvas_set_font(canvas, FontSecondary);
snprintf(buffer, sizeof(buffer), "Icounter: %ld Butthurt %ld", m->icounter, m->butthurt);
canvas_draw_str(canvas, 5, 19 + STATUS_BAR_Y_SHIFT, buffer);
snprintf(
buffer,
sizeof(buffer),
"Level: %ld To level up: %ld",
current_lvl,
(remaining == (uint32_t)(-1) ? remaining : 0));
canvas_draw_str(canvas, 5, 29 + STATUS_BAR_Y_SHIFT, buffer);
// even if timestamp is uint64_t, it's safe to cast it to uint32_t, because furi_hal_rtc_datetime_to_timestamp only returns uint32_t
snprintf(buffer, sizeof(buffer), "%ld", (uint32_t)m->timestamp);
canvas_draw_str(canvas, 5, 39 + STATUS_BAR_Y_SHIFT, buffer);
canvas_draw_str(canvas, 0, 49 + STATUS_BAR_Y_SHIFT, "[< >] icounter value [ok] save");
}
}
View* desktop_debug_get_view(DesktopDebugView* debug_view) {
furi_assert(debug_view);
return debug_view->view;
}
bool desktop_debug_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopDebugView* debug_view = context;
if(event->type != InputTypeShort && event->type != InputTypeRepeat) {
return false;
}
DesktopViewStatsScreens current = 0;
with_view_model(
debug_view->view,
DesktopDebugViewModel * model,
{
#ifdef SRV_DOLPHIN_STATE_DEBUG
if((event->key == InputKeyDown) || (event->key == InputKeyUp)) {
model->screen = !model->screen;
}
#endif
current = model->screen;
},
true);
size_t count = (event->type == InputTypeRepeat) ? 10 : 1;
if(current == DesktopViewStatsMeta) {
if(event->key == InputKeyLeft) {
while(count-- > 0) {
debug_view->callback(DesktopDebugEventWrongDeed, debug_view->context);
}
} else if(event->key == InputKeyRight) {
while(count-- > 0) {
debug_view->callback(DesktopDebugEventDeed, debug_view->context);
}
} else if(event->key == InputKeyOk) {
debug_view->callback(DesktopDebugEventSaveState, debug_view->context);
} else {
return false;
}
}
if(event->key == InputKeyBack) {
debug_view->callback(DesktopDebugEventExit, debug_view->context);
}
return true;
}
DesktopDebugView* desktop_debug_alloc() {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00
DesktopDebugView* debug_view = malloc(sizeof(DesktopDebugView));
debug_view->view = view_alloc();
view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(DesktopDebugViewModel));
view_set_context(debug_view->view, debug_view);
view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
view_set_input_callback(debug_view->view, desktop_debug_input);
return debug_view;
}
void desktop_debug_free(DesktopDebugView* debug_view) {
furi_assert(debug_view);
view_free(debug_view->view);
free(debug_view);
}
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
DolphinStats stats = dolphin_stats(dolphin);
with_view_model(
debug_view->view,
DesktopDebugViewModel * model,
{
model->icounter = stats.icounter;
model->butthurt = stats.butthurt;
model->timestamp = stats.timestamp;
},
true);
furi_record_close(RECORD_DOLPHIN);
}
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view) {
with_view_model(
debug_view->view, DesktopDebugViewModel * model, { model->screen = 0; }, true);
}