unleashed-firmware/lib/ui/ui.cpp

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#include <stdio.h>
extern "C" {
#include "main.h"
#include "cmsis_os.h"
#include "u8g2_support.h"
#include "u8g2/u8g2.h"
}
#include "ui.h"
#include "events.h"
// function draw basic layout -- single bmp
void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area) {
if(bitmap == NULL) {
printf("[basic layout] no content\n");
u8g2_SetFont(u8g2, u8g2_font_6x10_mf);
u8g2_SetDrawColor(u8g2, 1);
u8g2_SetFontMode(u8g2, 1);
u8g2_DrawStr(u8g2, 2, 12, "no content");
} else {
u8g2_SetDrawColor(u8g2, 1);
u8g2_DrawXBM(u8g2, 0, 0, area.x + area.width, area.y + area.height, (unsigned char*)bitmap);
}
}
void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area) {
// TODO proper cleanup statusbar
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, area.x + area.width, area.y + area.height);
Block text_block = Block {
width: area.width,
height: area.height,
margin_left: 0,
margin_top: 0,
padding_left: 3,
padding_top: 7,
background: 0,
color: 1,
font: (uint8_t*)u8g2_font_6x10_mf,
};
draw_block(u8g2, text, text_block, area.x, area.y);
}
// draw layout and switch between ui item by button and timer
void LayoutComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
switch(event->type) {
// get button event
case EventTypeButton:
if(event->value.button.state) {
for(size_t i = 0; i < this->actions_size; i++) {
FlipperComponent* next = NULL;
switch(this->actions[i].action) {
case LayoutActionUp:
if(event->value.button.id == ButtonsUp) {
next = this->actions[i].item;
}
break;
case LayoutActionDown:
if(event->value.button.id == ButtonsDown) {
next = this->actions[i].item;
}
break;
case LayoutActionLeft:
if(event->value.button.id == ButtonsLeft) {
next = this->actions[i].item;
}
break;
case LayoutActionRight:
if(event->value.button.id == ButtonsRight) {
next = this->actions[i].item;
}
break;
case LayoutActionOk:
if(event->value.button.id == ButtonsOk) {
next = this->actions[i].item;
}
break;
case LayoutActionBack:
if(event->value.button.id == ButtonsBack) {
next = this->actions[i].item;
}
break;
// stub action
case LayoutActionUsbDisconnect:
if(event->value.button.id == ButtonsLeft) {
next = this->actions[i].item;
}
break;
case LayoutActionUsbConnect:
if(event->value.button.id == ButtonsRight) {
next = this->actions[i].item;
}
break;
default: break;
}
if(next) {
printf("[layout view] go to next item\n");
Event send_event;
send_event.type = EventTypeUiNext;
next->handle(
&send_event,
store,
u8g2,
area
);
}
}
}
break;
case EventTypeUsb: {
printf("get usb event\n");
FlipperComponent* next = NULL;
if(event->value.usb == UsbEventConnect) {
for(size_t i = 0; i < this->actions_size; i++) {
if(this->actions[i].action == LayoutActionUsbConnect) {
next = this->actions[i].item;
}
}
}
if(event->value.usb == UsbEventDisconnect) {
for(size_t i = 0; i < this->actions_size; i++) {
if(this->actions[i].action == LayoutActionUsbDisconnect) {
next = this->actions[i].item;
}
}
}
if(next) {
printf("[layout view] go to next item\n");
Event send_event;
send_event.type = EventTypeUiNext;
next->handle(
&send_event,
store,
u8g2,
area
);
}
} break;
// start component from prev
case EventTypeUiNext:
printf("[layout view] start component %lX\n", (uint32_t)this);
if(this->timeout > 0) {
// TODO start timer
}
// set current item to self
store->current_component = this;
this->wait_time = 0;
// render layout
this->dirty = true;
break;
case EventTypeTick:
this->wait_time += event->value.tick_delta;
if(this->wait_time > this->timeout) {
for(size_t i = 0; i < this->actions_size; i++) {
if(this->actions[i].action == LayoutActionTimeout ||
this->actions[i].action == LayoutActionEndOfCycle
) {
if(this->actions[i].item != NULL) {
printf("[layout view] go to next item\n");
Event send_event;
send_event.type = EventTypeUiNext;
this->actions[i].item->handle(
&send_event,
store,
u8g2,
area
);
return;
}
}
}
}
if(this->dirty) {
this->draw_fn(this->data, u8g2, area);
store->dirty_screen = true;
this->dirty = false;
}
break;
default: break;
}
}
void BlinkerComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
switch(event->type) {
// get button event
case EventTypeButton:
if(event->value.button.state && event->value.button.id == ButtonsBack) {
if(this->prev && this->prev != this) {
printf("[blinker view] go back\n");
Event send_event;
send_event.type = EventTypeUiNext;
this->prev->handle(
&send_event,
store,
u8g2,
area
);
this->prev = NULL;
store->led = ColorBlack;
this->wait_time = 0;
this->is_on = true;
this->active = false;
} else {
printf("[blinker view] no back/loop\n");
}
}
if(event->value.button.state && event->value.button.id != ButtonsBack) {
this->active = false;
}
if(!event->value.button.state && event->value.button.id != ButtonsBack) {
this->active = true;
}
break;
// start component from prev
case EventTypeUiNext:
printf("[blinker view] start component %lX\n", (uint32_t)this);
if(this->prev == NULL) {
this->prev = store->current_component;
}
// set current item to self
store->current_component = this;
this->dirty = true;
this->wait_time = 0;
this->is_on = true;
this->active = false;
break;
case EventTypeTick:
if(this->active) {
this->wait_time += event->value.tick_delta;
if(this->is_on) {
if(this->wait_time > this->config.on_time) {
this->wait_time = 0;
this->is_on = false;
}
} else {
if(this->wait_time > this->config.off_time) {
this->wait_time = 0;
this->is_on = true;
}
}
store->led = this->is_on ? this->config.on_color : this->config.off_color;
} else {
store->led = ColorBlack;
this->wait_time = 0;
this->is_on = true;
}
if(this->dirty) {
this->draw_fn(this->data, u8g2, area);
store->dirty_screen = true;
this->dirty = false;
}
break;
default: break;
}
}
void BlinkerComponentOnBtn::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
switch(event->type) {
// get button event
case EventTypeButton:
if(event->value.button.state && event->value.button.id == ButtonsBack) {
if(this->prev && this->prev != this) {
printf("[blinker view] go back\n");
Event send_event;
send_event.type = EventTypeUiNext;
this->prev->handle(
&send_event,
store,
u8g2,
area
);
this->prev = NULL;
store->led = ColorBlack;
this->wait_time = 0;
this->is_on = true;
this->active = false;
} else {
printf("[blinker view] no back/loop\n");
}
}
if(event->value.button.state && event->value.button.id != ButtonsBack) {
this->active = true;
}
if(!event->value.button.state && event->value.button.id != ButtonsBack) {
this->active = false;
}
break;
// start component from prev
case EventTypeUiNext:
printf("[blinker view] start component %lX\n", (uint32_t)this);
if(this->prev == NULL) {
this->prev = store->current_component;
}
// set current item to self
store->current_component = this;
this->dirty = true;
this->wait_time = 0;
this->is_on = true;
this->active = false;
break;
case EventTypeTick:
if(this->active) {
this->wait_time += event->value.tick_delta;
if(this->is_on) {
if(this->wait_time > this->config.on_time) {
this->wait_time = 0;
this->is_on = false;
}
} else {
if(this->wait_time > this->config.off_time) {
this->wait_time = 0;
this->is_on = true;
}
}
store->led = this->is_on ? this->config.on_color : this->config.off_color;
} else {
store->led = ColorBlack;
this->wait_time = 0;
this->is_on = true;
}
if(this->dirty) {
this->draw_fn(this->data, u8g2, area);
store->dirty_screen = true;
this->dirty = false;
}
break;
default: break;
}
}
#define MENU_DRAW_LINES 4
Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y) {
u8g2_SetDrawColor(u8g2, layout.background);
u8g2_DrawBox(u8g2,
x + layout.margin_left,
y + layout.margin_top,
layout.width, layout.height
);
u8g2_SetDrawColor(u8g2, layout.color);
u8g2_SetFont(u8g2, layout.font);
if(text != NULL) {
u8g2_DrawStr(u8g2,
x + layout.margin_left + layout.padding_left,
y + layout.margin_top + layout.padding_top,
text
);
}
return {
x: x + layout.margin_left + layout.width,
y: y + layout.margin_top + layout.height
};
}
void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area) {
// u8g2_ClearBuffer(u8g2);
// clear area
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, area.x, area.y, area.width, area.height);
u8g2_SetFontMode(u8g2, 1);
uint8_t list_start = ctx->current - ctx->cursor;
uint8_t list_size = ctx->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : ctx->size;
// draw header
/*
Point next = draw_block(u8g2, (const char*)data->name, Block {
width: 128,
height: 14,
margin_left: 0,
margin_top: 0,
padding_left: 4,
padding_top: 13,
background: 1,
color: 0,
font: (uint8_t*)u8g2_font_helvB14_tf,
}, area.x, area.y);
*/
Point next = {area.x, area.y};
for(size_t i = 0; i < list_size; i++) {
next = draw_block(u8g2, (const char*)ctx->list[list_start + i].name, Block {
width: 128,
height: 15,
margin_left: 0,
margin_top: i == 0 ? 2 : 0,
padding_left: 2,
padding_top: 12,
background: i == ctx->cursor ? 1 : 0,
color: i == ctx->cursor ? 0 : 1,
font: (uint8_t*)u8g2_font_7x14_tf,
}, area.x, next.y);
}
// u8g2_font_7x14_tf
// u8g2_font_profont12_tf smallerbut cute
// u8g2_font_samim_12_t_all орочий
}
void MenuCtx::handle(MenuEvent event) {
uint8_t menu_size = this->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : this->size;
switch(event) {
case MenuEventDown: {
if(this->current < (this->size - 1)) {
this->current++;
if(this->cursor < menu_size - 2 || this->current == this->size - 1) {
this->cursor++;
}
} else {
this->current = 0;
this->cursor = 0;
}
} break;
case MenuEventUp: {
if(this->current > 0) {
this->current--;
if(this->cursor > 1 || this->current == 0) {
this->cursor--;
}
} else {
this->current = this->size - 1;
this->cursor = menu_size - 1;
}
} break;
}
}
void MenuCtx::reset() {
this->current = 0;
this->cursor = 0;
}
// draw numenu and handle navigation
void MenuComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
switch(event->type) {
// get button event
case EventTypeButton: {
if(event->value.button.id == ButtonsOk && event->value.button.state) {
if(this->ctx.current < this->ctx.size) {
FlipperComponent* next_item = (FlipperComponent*)this->ctx.list[this->ctx.current].item;
if(next_item) {
store->is_fullscreen = false;
printf("[layout view] go to %d item\n", this->ctx.current);
Event send_event;
send_event.type = EventTypeUiNext;
next_item->handle(
&send_event,
store,
u8g2,
area
);
} else {
printf("[menu view] no item at %d\n", this->ctx.current);
}
}
}
if(event->value.button.id == ButtonsDown && event->value.button.state) {
this->ctx.handle(MenuEventDown);
this->dirty = true;
}
if(event->value.button.id == ButtonsUp && event->value.button.state) {
this->ctx.handle(MenuEventUp);
this->dirty = true;
}
// go back item
if(event->value.button.id == ButtonsBack && event->value.button.state) {
if(this->prev && this->prev != this) {
store->is_fullscreen = false;
printf("[menu view] go back\n");
this->ctx.reset();
Event send_event;
send_event.type = EventTypeUiNext;
this->prev->handle(
&send_event,
store,
u8g2,
area
);
this->prev = NULL;
} else {
printf("[menu view] no back/loop\n");
}
}
} break;
// start component from prev
case EventTypeUiNext:
printf("[menu view] start component %lX (size %d)\n", (uint32_t)this, this->ctx.size);
// set prev item
if(this->prev == NULL) {
printf("[menu view] set prev element to %lX\n", (uint32_t)store->current_component);
this->prev = store->current_component;
}
// set current item to self
store->current_component = this;
store->is_fullscreen = true;
// render menu
this->dirty = true;
break;
case EventTypeTick:
if(this->dirty) {
draw_menu(&this->ctx, u8g2, area);
store->dirty_screen = true;
this->dirty = false;
}
break;
default: break;
}
}