mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
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#pragma once
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#include <map>
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#include <irda.h>
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#include <furi.h>
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#include "irda-app-event.hpp"
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#include "scene/irda-app-scene.hpp"
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#include "irda-app-view-manager.hpp"
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#include "irda-app-remote-manager.hpp"
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#include "irda-app-receiver.hpp"
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#include <forward_list>
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#include <stdint.h>
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class IrdaApp {
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public:
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enum class EditElement : uint8_t {
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Button,
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Remote,
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};
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enum class EditAction : uint8_t {
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Rename,
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Delete,
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};
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enum class Scene : uint8_t {
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Exit,
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Start,
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Universal,
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UniversalTV,
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UniversalAudio,
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UniversalAirConditioner,
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Learn,
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LearnSuccess,
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LearnEnterName,
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LearnDone,
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LearnDoneAfter,
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Remote,
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RemoteList,
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Edit,
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EditKeySelect,
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EditRename,
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EditDelete,
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EditRenameDone,
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EditDeleteDone,
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};
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void run(void);
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void switch_to_next_scene(Scene index);
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void switch_to_next_scene_without_saving(Scene index);
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bool switch_to_previous_scene(uint8_t count = 1);
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Scene get_previous_scene();
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IrdaAppViewManager* get_view_manager();
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IrdaAppSignalReceiver* get_receiver();
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void set_text_store(uint8_t index, const char* text...);
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char* get_text_store(uint8_t index);
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uint8_t get_text_store_size();
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IrdaAppRemoteManager* get_remote_manager();
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void search_and_switch_to_previous_scene(const std::initializer_list<Scene>& scenes_list);
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void set_edit_element(EditElement value);
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EditElement get_edit_element(void);
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void set_edit_action(EditAction value);
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EditAction get_edit_action(void);
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bool get_learn_new_remote();
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void set_learn_new_remote(bool value);
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static void text_input_callback(void* context, char* text);
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static void popup_callback(void* context);
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IrdaApp() {}
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~IrdaApp() {
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for (auto &it : scenes)
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delete it.second;
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}
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private:
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static const uint8_t text_store_size = 128;
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static const uint8_t text_store_max = 2;
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char text_store[text_store_max][text_store_size + 1];
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bool learn_new_remote;
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EditElement element;
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EditAction action;
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IrdaAppSignalReceiver receiver;
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IrdaAppViewManager view_manager;
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IrdaAppRemoteManager remote_manager;
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std::forward_list<Scene> previous_scenes_list;
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Scene current_scene = Scene::Start;
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std::map<Scene, IrdaAppScene*> scenes = {
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{Scene::Start, new IrdaAppSceneStart()},
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{Scene::Universal, new IrdaAppSceneUniversal()},
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{Scene::Learn, new IrdaAppSceneLearn()},
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{Scene::LearnSuccess, new IrdaAppSceneLearnSuccess()},
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{Scene::LearnEnterName, new IrdaAppSceneLearnEnterName()},
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{Scene::LearnDone, new IrdaAppSceneLearnDone()},
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{Scene::LearnDoneAfter, new IrdaAppSceneLearnDoneAfter()},
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{Scene::Remote, new IrdaAppSceneRemote()},
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{Scene::RemoteList, new IrdaAppSceneRemoteList()},
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{Scene::Edit, new IrdaAppSceneEdit()},
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{Scene::EditKeySelect, new IrdaAppSceneEditKeySelect()},
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{Scene::EditRename, new IrdaAppSceneEditRename()},
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{Scene::EditDelete, new IrdaAppSceneEditDelete()},
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{Scene::EditRenameDone, new IrdaAppSceneEditRenameDone()},
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{Scene::EditDeleteDone, new IrdaAppSceneEditDeleteDone()},
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};
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};
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