unleashed-firmware/applications/nfc/scenes/nfc_scene_start.c

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C
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#include "../nfc_i.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexRunScript,
SubmenuIndexSaved,
SubmenuIndexAddManualy,
SubmenuIndexDebug,
};
void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
}
void nfc_scene_start_on_enter(void* context) {
Nfc* nfc = context;
Submenu* submenu = nfc->submenu;
submenu_add_item(
submenu, "Read Card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
submenu_add_item(
submenu,
"Run Special Action",
SubmenuIndexRunScript,
nfc_scene_start_submenu_callback,
nfc);
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
submenu_add_item(
submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
}
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneStart));
nfc_device_clear(nfc->dev);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
}
bool nfc_scene_start_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCard);
consumed = true;
} else if(event.event == SubmenuIndexRunScript) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneScriptsMenu);
consumed = true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneFileSelect);
consumed = true;
} else if(event.event == SubmenuIndexAddManualy) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneSetType);
consumed = true;
} else if(event.event == SubmenuIndexDebug) {
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexDebug);
scene_manager_next_scene(nfc->scene_manager, NfcSceneDebug);
consumed = true;
}
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, event.event);
}
return consumed;
}
void nfc_scene_start_on_exit(void* context) {
Nfc* nfc = context;
submenu_reset(nfc->submenu);
}