2022-01-05 19:10:18 +03:00
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#include "lfrfid_app_scene_emulate.h"
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2022-06-13 04:08:28 +03:00
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#include "furi/common_defines.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include <dolphin/dolphin.h>
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2021-06-28 17:42:30 +03:00
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2022-06-13 04:08:28 +03:00
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static const NotificationSequence sequence_blink_start_magenta = {
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&message_blink_start_10,
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&message_blink_set_color_magenta,
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&message_do_not_reset,
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NULL,
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};
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static const NotificationSequence sequence_blink_stop = {
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&message_blink_stop,
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NULL,
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};
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2022-05-06 16:37:10 +03:00
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void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool /* need_restore */) {
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2021-06-28 17:42:30 +03:00
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string_init(data_string);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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DOLPHIN_DEED(DolphinDeedRfidEmulate);
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2021-06-30 15:02:46 +03:00
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const uint8_t* data = app->worker.key.get_data();
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2021-06-28 17:42:30 +03:00
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for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {
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string_cat_printf(data_string, "%02X", data[i]);
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}
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auto popup = app->view_controller.get<PopupVM>();
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2021-07-04 19:01:16 +03:00
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popup->set_header("Emulating", 89, 30, AlignCenter, AlignTop);
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2021-06-30 15:02:46 +03:00
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if(strlen(app->worker.key.get_name())) {
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popup->set_text(app->worker.key.get_name(), 89, 43, AlignCenter, AlignTop);
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} else {
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popup->set_text(string_get_cstr(data_string), 89, 43, AlignCenter, AlignTop);
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}
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2021-07-07 11:57:49 +03:00
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popup->set_icon(0, 3, &I_RFIDDolphinSend_97x61);
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2021-06-28 17:42:30 +03:00
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app->view_controller.switch_to<PopupVM>();
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app->worker.start_emulate();
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2022-06-13 04:08:28 +03:00
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notification_message(app->notification, &sequence_blink_start_magenta);
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2021-06-28 17:42:30 +03:00
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}
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bool LfRfidAppSceneEmulate::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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2022-06-13 04:08:28 +03:00
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UNUSED(app);
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UNUSED(event);
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2021-06-28 17:42:30 +03:00
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bool consumed = false;
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return consumed;
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}
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void LfRfidAppSceneEmulate::on_exit(LfRfidApp* app) {
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app->view_controller.get<PopupVM>()->clean();
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app->worker.stop_emulate();
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string_clear(data_string);
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2022-06-13 04:08:28 +03:00
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notification_message(app->notification, &sequence_blink_stop);
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2021-06-28 17:42:30 +03:00
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}
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