unleashed-firmware/applications/desktop/helpers/desktop_animation.c

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#include "desktop_animation.h"
#define TAG "DesktopAnimation"
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
const Icon* desktop_get_icon() {
uint8_t new = 0;
#if 0
// checking dolphin state here to choose appropriate animation
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
float timediff = fabs(difftime(stats.timestamp, dolphin_state_timestamp()));
FURI_LOG_I(TAG, "background change");
FURI_LOG_I(TAG, "icounter: %d", stats.icounter);
FURI_LOG_I(TAG, "butthurt: %d", stats.butthurt);
FURI_LOG_I(TAG, "time since deeed: %.0f", timediff);
#endif
if((random() % 100) > 50) { // temp rnd selection
new = random() % COUNT_OF(idle_scenes);
}
return idle_scenes[new];
}