unleashed-firmware/applications/dolphin/dolphin.h

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#pragma once
#include "furi/pubsub.h"
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00
#include "gui/view.h"
#include "helpers/dolphin_deed.h"
#include <stdbool.h>
typedef struct Dolphin Dolphin;
typedef struct {
uint32_t icounter;
uint32_t butthurt;
uint64_t timestamp;
uint8_t level;
bool level_up_is_pending;
} DolphinStats;
typedef enum {
DolphinPubsubEventUpdate,
} DolphinPubsubEvent;
/** Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets.
* Thread safe, async
*/
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
/** Retrieve dolphin stats
* Thread safe, blocking
*/
DolphinStats dolphin_stats(Dolphin* dolphin);
/** Flush dolphin queue and save state
* Thread safe, blocking
*/
void dolphin_flush(Dolphin* dolphin);
void dolphin_upgrade_level(Dolphin* dolphin);
FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);