unleashed-firmware/applications/examples/example_images/example_images.c

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2024-03-10 23:35:44 +03:00
/**
* @file example_images.c
* @brief Custom images example.
*/
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
/* Magic happens here -- this file is generated by fbt.
* Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */
#include "example_images_icons.h"
typedef struct {
uint8_t x, y;
} ImagePosition;
static ImagePosition image_position = {.x = 0, .y = 0};
// Screen is 128x64 px
static void app_draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
canvas_clear(canvas);
canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25);
}
static void app_input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t example_images_main(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
// Configure view port
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, app_draw_callback, view_port);
view_port_input_callback_set(view_port, app_input_callback, event_queue);
// Register view port in GUI
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
InputEvent event;
bool running = true;
while(running) {
if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
switch(event.key) {
case InputKeyLeft:
image_position.x -= 2;
break;
case InputKeyRight:
image_position.x += 2;
break;
case InputKeyUp:
image_position.y -= 2;
break;
case InputKeyDown:
image_position.y += 2;
break;
default:
running = false;
break;
}
}
}
view_port_update(view_port);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_record_close(RECORD_GUI);
return 0;
}