unleashed-firmware/lib/app-scened-template/view-modules/text-input-vm.cpp

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#include "text-input-vm.h"
TextInputVM::TextInputVM() {
text_input = text_input_alloc();
}
TextInputVM::~TextInputVM() {
text_input_free(text_input);
}
View* TextInputVM::get_view() {
return text_input_get_view(text_input);
}
void TextInputVM::clean() {
set_result_callback(NULL, NULL, NULL, 0);
set_header_text("");
}
void TextInputVM::set_result_callback(
TextInputCallback callback,
void* callback_context,
char* text,
uint8_t max_text_length) {
text_input_set_result_callback(text_input, callback, callback_context, text, max_text_length);
}
void TextInputVM::set_header_text(const char* text) {
text_input_set_header_text(text_input, text);
}