unleashed-firmware/assets/ReadMe.md

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# Requirements
- Python3
- ImageMagic
- Make
# Compiling
```bash
make all
```
# Asset naming rules
## Images and Animations
`NAME_VARIANT_SIZE`
- `NAME` - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
- `VARIANT` - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
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- `SIZE` - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with `I_`, animation names with `A_`.
Icons and Animations will be gathered into `icon.h` and `icon.c`.
# Important notes
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Don't include assets that you are not using, compiler is not going to strip unused assets.