unleashed-firmware/applications/plugins/usbkeyboard/views/usb_hid_dirpad.c

198 lines
7.4 KiB
C
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#include "usb_hid_dirpad.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
2022-10-28 18:44:01 +03:00
#include <USB_Keyboard_icons.h>
struct UsbHidDirpad {
View* view;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool back_pressed;
bool connected;
} UsbHidDirpadModel;
static void usb_hid_dirpad_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x, y + 6, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x, y - 6, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x + 6, y, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x - 6, y, x + 1, y);
}
}
static void usb_hid_dirpad_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidDirpadModel* model = context;
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Dirpad");
canvas_draw_icon(canvas, 68, 2, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 127, 3, AlignRight, AlignTop, "Hold to exit");
// Up
canvas_draw_icon(canvas, 21, 24, &I_Button_18x18);
if(model->up_pressed) {
elements_slightly_rounded_box(canvas, 24, 26, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 30, 30, CanvasDirectionBottomToTop);
canvas_set_color(canvas, ColorBlack);
// Down
canvas_draw_icon(canvas, 21, 45, &I_Button_18x18);
if(model->down_pressed) {
elements_slightly_rounded_box(canvas, 24, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 30, 55, CanvasDirectionTopToBottom);
canvas_set_color(canvas, ColorBlack);
// Left
canvas_draw_icon(canvas, 0, 45, &I_Button_18x18);
if(model->left_pressed) {
elements_slightly_rounded_box(canvas, 3, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 7, 53, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
canvas_draw_icon(canvas, 42, 45, &I_Button_18x18);
if(model->right_pressed) {
elements_slightly_rounded_box(canvas, 45, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 53, 53, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->ok_pressed) {
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Space");
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 63, 45, &I_Space_65x18);
if(model->back_pressed) {
elements_slightly_rounded_box(canvas, 66, 47, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Back");
}
static void usb_hid_dirpad_process(UsbHidDirpad* usb_hid_dirpad, InputEvent* event) {
with_view_model(
usb_hid_dirpad->view,
UsbHidDirpadModel * model,
{
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
model->up_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = true;
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
model->up_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = false;
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
furi_hal_hid_kb_press(HID_KEYBOARD_DELETE);
furi_hal_hid_kb_release(HID_KEYBOARD_DELETE);
furi_hal_hid_consumer_key_press(HID_CONSUMER_AC_BACK);
furi_hal_hid_consumer_key_release(HID_CONSUMER_AC_BACK);
}
}
},
true);
}
static bool usb_hid_dirpad_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidDirpad* usb_hid_dirpad = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_kb_release_all();
} else {
usb_hid_dirpad_process(usb_hid_dirpad, event);
consumed = true;
}
return consumed;
}
UsbHidDirpad* usb_hid_dirpad_alloc() {
UsbHidDirpad* usb_hid_dirpad = malloc(sizeof(UsbHidDirpad));
usb_hid_dirpad->view = view_alloc();
view_set_context(usb_hid_dirpad->view, usb_hid_dirpad);
view_allocate_model(usb_hid_dirpad->view, ViewModelTypeLocking, sizeof(UsbHidDirpadModel));
view_set_draw_callback(usb_hid_dirpad->view, usb_hid_dirpad_draw_callback);
view_set_input_callback(usb_hid_dirpad->view, usb_hid_dirpad_input_callback);
return usb_hid_dirpad;
}
void usb_hid_dirpad_free(UsbHidDirpad* usb_hid_dirpad) {
furi_assert(usb_hid_dirpad);
view_free(usb_hid_dirpad->view);
free(usb_hid_dirpad);
}
View* usb_hid_dirpad_get_view(UsbHidDirpad* usb_hid_dirpad) {
furi_assert(usb_hid_dirpad);
return usb_hid_dirpad->view;
}
void usb_hid_dirpad_set_connected_status(UsbHidDirpad* usb_hid_dirpad, bool connected) {
furi_assert(usb_hid_dirpad);
with_view_model(
usb_hid_dirpad->view, UsbHidDirpadModel * model, { model->connected = connected; }, true);
}