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https://github.com/DarkFlippers/unleashed-firmware.git
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59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
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#include "../weather_station_app_i.h"
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typedef enum {
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SubmenuIndexWeatherStationReceiver,
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SubmenuIndexWeatherStationAbout,
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} SubmenuIndex;
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void weather_station_scene_start_submenu_callback(void* context, uint32_t index) {
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WeatherStationApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void weather_station_scene_start_on_enter(void* context) {
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UNUSED(context);
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WeatherStationApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Read Weather Station",
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SubmenuIndexWeatherStationReceiver,
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weather_station_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"About",
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SubmenuIndexWeatherStationAbout,
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weather_station_scene_start_submenu_callback,
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app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, WeatherStationSceneStart));
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view_dispatcher_switch_to_view(app->view_dispatcher, WeatherStationViewSubmenu);
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}
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bool weather_station_scene_start_on_event(void* context, SceneManagerEvent event) {
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WeatherStationApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexWeatherStationAbout) {
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scene_manager_next_scene(app->scene_manager, WeatherStationSceneAbout);
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consumed = true;
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} else if(event.event == SubmenuIndexWeatherStationReceiver) {
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scene_manager_next_scene(app->scene_manager, WeatherStationSceneReceiver);
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consumed = true;
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}
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scene_manager_set_scene_state(app->scene_manager, WeatherStationSceneStart, event.event);
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}
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return consumed;
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}
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void weather_station_scene_start_on_exit(void* context) {
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WeatherStationApp* app = context;
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submenu_reset(app->submenu);
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}
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