unleashed-firmware/applications/scened_app_example/scened_app.cpp

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#include "scened_app.h"
#include "scene/scened_app_scene_start.h"
#include "scene/scened_app_scene_byte_input.h"
ScenedApp::ScenedApp()
: scene_controller{this}
, text_store{128}
, notification{"notification"} {
}
ScenedApp::~ScenedApp() {
}
void ScenedApp::run() {
scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
notification_message(notification, &sequence_blink_green_10);
scene_controller.process(100);
}