unleashed-firmware/applications/services/loader/loader_i.h

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#pragma once
#include <furi.h>
#include <toolbox/api_lock.h>
#include <flipper_application/flipper_application.h>
#include "loader.h"
#include "loader_menu.h"
#include "loader_applications.h"
typedef struct {
char* args;
FuriThread* thread;
bool insomniac;
FlipperApplication* fap;
} LoaderAppData;
struct Loader {
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00
FuriPubSub* pubsub;
FuriMessageQueue* queue;
LoaderMenu* loader_menu;
LoaderApplications* loader_applications;
LoaderAppData app;
};
typedef enum {
LoaderMessageTypeStartByName,
LoaderMessageTypeAppClosed,
LoaderMessageTypeShowMenu,
LoaderMessageTypeMenuClosed,
LoaderMessageTypeApplicationsClosed,
LoaderMessageTypeLock,
LoaderMessageTypeUnlock,
LoaderMessageTypeIsLocked,
} LoaderMessageType;
typedef struct {
const char* name;
const char* args;
FuriString* error_message;
} LoaderMessageStartByName;
typedef struct {
LoaderStatus value;
} LoaderMessageLoaderStatusResult;
typedef struct {
bool value;
} LoaderMessageBoolResult;
typedef struct {
FuriApiLock api_lock;
LoaderMessageType type;
union {
LoaderMessageStartByName start;
};
union {
LoaderMessageLoaderStatusResult* status_value;
LoaderMessageBoolResult* bool_value;
};
} LoaderMessage;