unleashed-firmware/applications/nfc/nfc.c

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#include "nfc_i.h"
#include "api-hal-nfc.h"
bool nfc_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Nfc* nfc = (Nfc*)context;
return scene_manager_handle_custom_event(nfc->scene_manager, event);
}
bool nfc_back_event_callback(void* context) {
furi_assert(context);
Nfc* nfc = (Nfc*)context;
return scene_manager_handle_back_event(nfc->scene_manager);
}
void nfc_tick_event_callback(void* context) {
furi_assert(context);
Nfc* nfc = (Nfc*)context;
scene_manager_handle_tick_event(nfc->scene_manager);
}
Nfc* nfc_alloc() {
Nfc* nfc = furi_alloc(sizeof(Nfc));
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nfc->worker = nfc_worker_alloc();
nfc->view_dispatcher = view_dispatcher_alloc();
nfc->scene_manager = scene_manager_alloc(&nfc_scene_handlers, nfc);
view_dispatcher_enable_queue(nfc->view_dispatcher);
view_dispatcher_set_event_callback_context(nfc->view_dispatcher, nfc);
view_dispatcher_set_custom_event_callback(nfc->view_dispatcher, nfc_custom_event_callback);
view_dispatcher_set_navigation_event_callback(nfc->view_dispatcher, nfc_back_event_callback);
view_dispatcher_set_tick_event_callback(nfc->view_dispatcher, nfc_tick_event_callback, 100);
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// Open GUI record
nfc->gui = furi_record_open("gui");
view_dispatcher_attach_to_gui(nfc->view_dispatcher, nfc->gui, ViewDispatcherTypeFullscreen);
// Open Notification record
nfc->notifications = furi_record_open("notification");
// Submenu
nfc->submenu = submenu_alloc();
view_dispatcher_add_view(nfc->view_dispatcher, NfcViewMenu, submenu_get_view(nfc->submenu));
// Dialog
nfc->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
nfc->view_dispatcher, NfcViewDialogEx, dialog_ex_get_view(nfc->dialog_ex));
// Popup
nfc->popup = popup_alloc();
view_dispatcher_add_view(nfc->view_dispatcher, NfcViewPopup, popup_get_view(nfc->popup));
// Text Input
nfc->text_input = text_input_alloc();
view_dispatcher_add_view(
nfc->view_dispatcher, NfcViewTextInput, text_input_get_view(nfc->text_input));
// Byte Input
nfc->byte_input = byte_input_alloc();
view_dispatcher_add_view(
nfc->view_dispatcher, NfcViewByteInput, byte_input_get_view(nfc->byte_input));
// TextBox
nfc->text_box = text_box_alloc();
view_dispatcher_add_view(
nfc->view_dispatcher, NfcViewTextBox, text_box_get_view(nfc->text_box));
string_init(nfc->text_box_store);
// Custom Widget
nfc->widget = widget_alloc();
view_dispatcher_add_view(nfc->view_dispatcher, NfcViewWidget, widget_get_view(nfc->widget));
// Bank Card
nfc->bank_card = bank_card_alloc();
view_dispatcher_add_view(
nfc->view_dispatcher, NfcViewBankCard, bank_card_get_view(nfc->bank_card));
return nfc;
}
void nfc_free(Nfc* nfc) {
furi_assert(nfc);
// Submenu
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewMenu);
submenu_free(nfc->submenu);
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// DialogEx
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewDialogEx);
dialog_ex_free(nfc->dialog_ex);
// Popup
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewPopup);
popup_free(nfc->popup);
// TextInput
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextInput);
text_input_free(nfc->text_input);
// ByteInput
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewByteInput);
byte_input_free(nfc->byte_input);
// TextBox
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextBox);
text_box_free(nfc->text_box);
string_clear(nfc->text_box_store);
// Custom Widget
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewWidget);
widget_free(nfc->widget);
// Bank Card
view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewBankCard);
bank_card_free(nfc->bank_card);
// Worker
nfc_worker_stop(nfc->worker);
nfc_worker_free(nfc->worker);
// View Dispatcher
view_dispatcher_free(nfc->view_dispatcher);
// Scene Manager
scene_manager_free(nfc->scene_manager);
// GUI
furi_record_close("gui");
nfc->gui = NULL;
// Notifications
furi_record_close("notification");
nfc->notifications = NULL;
free(nfc);
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}
void nfc_text_store_set(Nfc* nfc, const char* text, ...) {
va_list args;
va_start(args, text);
vsnprintf(nfc->text_store, sizeof(nfc->text_store), text, args);
va_end(args);
}
void nfc_text_store_clear(Nfc* nfc) {
memset(nfc->text_store, 0, sizeof(nfc->text_store));
}
int32_t nfc_app(void* p) {
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Nfc* nfc = nfc_alloc();
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// Check argument and run corresponding scene
if(p && nfc_device_load(&nfc->dev, p)) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateUid);
} else {
scene_manager_next_scene(nfc->scene_manager, NfcSceneStart);
}
view_dispatcher_run(nfc->view_dispatcher);
nfc_free(nfc);
return 0;
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}