2020-12-18 23:15:29 +03:00
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#include "dolphin_deed.h"
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2021-11-24 19:21:12 +03:00
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#include <furi.h>
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2020-12-18 23:15:29 +03:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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static const DolphinDeedWeight dolphin_deed_weights[] = {
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzReceiverInfo
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{3, DolphinAppSubGhz}, // DolphinDeedSubGhzSave
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzRawRec
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{2, DolphinAppSubGhz}, // DolphinDeedSubGhzAddManually
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{2, DolphinAppSubGhz}, // DolphinDeedSubGhzSend
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzFrequencyAnalyzer
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{1, DolphinAppRfid}, // DolphinDeedRfidRead
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{3, DolphinAppRfid}, // DolphinDeedRfidReadSuccess
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{3, DolphinAppRfid}, // DolphinDeedRfidSave
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{2, DolphinAppRfid}, // DolphinDeedRfidEmulate
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{2, DolphinAppRfid}, // DolphinDeedRfidAdd
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{1, DolphinAppNfc}, // DolphinDeedNfcRead
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{3, DolphinAppNfc}, // DolphinDeedNfcReadSuccess
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{3, DolphinAppNfc}, // DolphinDeedNfcSave
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2022-10-11 19:54:35 +03:00
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{1, DolphinAppNfc}, // DolphinDeedNfcDetectReader
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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{2, DolphinAppNfc}, // DolphinDeedNfcEmulate
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2022-10-11 19:54:35 +03:00
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{2, DolphinAppNfc}, // DolphinDeedNfcMfcAdd
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{1, DolphinAppNfc}, // DolphinDeedNfcAddSave
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2022-10-28 10:18:41 +03:00
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{1, DolphinAppNfc}, // DolphinDeedNfcAddEmulate
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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{1, DolphinAppIr}, // DolphinDeedIrSend
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{3, DolphinAppIr}, // DolphinDeedIrLearnSuccess
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{3, DolphinAppIr}, // DolphinDeedIrSave
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{1, DolphinAppIbutton}, // DolphinDeedIbuttonRead
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{3, DolphinAppIbutton}, // DolphinDeedIbuttonReadSuccess
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{3, DolphinAppIbutton}, // DolphinDeedIbuttonSave
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{2, DolphinAppIbutton}, // DolphinDeedIbuttonEmulate
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{2, DolphinAppIbutton}, // DolphinDeedIbuttonAdd
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{3, DolphinAppBadusb}, // DolphinDeedBadUsbPlayScript
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2022-10-14 20:35:53 +03:00
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{3, DolphinAppPlugin}, // DolphinDeedU2fAuthorized
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2022-10-11 19:54:35 +03:00
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2022-10-14 20:35:53 +03:00
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{1, DolphinAppPlugin}, // DolphinDeedGpioUartBridge
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2022-10-11 19:54:35 +03:00
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{1, DolphinAppPlugin}, // DolphinDeedPluginStart
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{1, DolphinAppPlugin}, // DolphinDeedPluginGameStart
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{10, DolphinAppPlugin}, // DolphinDeedPluginGameWin
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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};
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static uint8_t dolphin_deed_limits[] = {
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2022-10-11 19:54:35 +03:00
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20, // DolphinAppSubGhz
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20, // DolphinAppRfid
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20, // DolphinAppNfc
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20, // DolphinAppIr
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20, // DolphinAppIbutton
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20, // DolphinAppBadusb
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20, // DolphinAppPlugin
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2020-12-18 23:15:29 +03:00
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};
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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_Static_assert(COUNT_OF(dolphin_deed_weights) == DolphinDeedMAX, "dolphin_deed_weights size error");
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_Static_assert(COUNT_OF(dolphin_deed_limits) == DolphinAppMAX, "dolphin_deed_limits size error");
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uint8_t dolphin_deed_get_weight(DolphinDeed deed) {
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furi_check(deed < DolphinDeedMAX);
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return dolphin_deed_weights[deed].icounter;
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}
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DolphinApp dolphin_deed_get_app(DolphinDeed deed) {
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furi_check(deed < DolphinDeedMAX);
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return dolphin_deed_weights[deed].app;
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}
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uint8_t dolphin_deed_get_app_limit(DolphinApp app) {
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furi_check(app < DolphinAppMAX);
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return dolphin_deed_limits[app];
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2020-12-18 23:15:29 +03:00
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}
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