unleashed-firmware/applications/external/blackjack/common/ui.h

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C
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#pragma once
#include <furi.h>
#include <gui/canvas.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
typedef enum {
Black,
White,
Inverse,
Filled //Currently only for Icon clip drawing
} DrawMode;
// size is the screen size
typedef struct {
uint8_t* data;
unsigned long iconId;
} TileMap;
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w);
uint8_t* image_data(Canvas* const canvas, const Icon* icon);
uint32_t pixel_index(uint8_t x, uint8_t y);
void draw_icon_clip(
Canvas* const canvas,
const Icon* icon,
int16_t x,
int16_t y,
uint8_t left,
uint8_t top,
uint8_t w,
uint8_t h,
DrawMode drawMode);
void draw_icon_clip_flipped(
Canvas* const canvas,
const Icon* icon,
int16_t x,
int16_t y,
uint8_t left,
uint8_t top,
uint8_t w,
uint8_t h,
DrawMode drawMode);
void draw_rounded_box(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode);
void draw_rounded_box_frame(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode);
void draw_rectangle(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode);
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h);
void draw_pixels(
Canvas* const canvas,
uint8_t* data,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode);
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y);
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode);
void draw_line(
Canvas* const canvas,
int16_t x1,
int16_t y1,
int16_t x2,
int16_t y2,
DrawMode draw_mode);
bool in_screen(int16_t x, int16_t y);
void ui_cleanup();
uint8_t* get_buffer(Canvas* const canvas);
uint8_t* make_buffer();
void clone_buffer(uint8_t* canvas, uint8_t* data);