unleashed-firmware/applications/services/gui/modules/variable_item_list.h

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/**
* @file variable_item_list.h
* GUI: VariableItemList view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct VariableItemList VariableItemList;
typedef struct VariableItem VariableItem;
typedef void (*VariableItemChangeCallback)(VariableItem* item);
typedef void (*VariableItemListEnterCallback)(void* context, uint32_t index);
/** Allocate and initialize VariableItemList
*
* @return VariableItemList*
*/
VariableItemList* variable_item_list_alloc();
/** Deinitialize and free VariableItemList
*
* @param variable_item_list VariableItemList instance
*/
void variable_item_list_free(VariableItemList* variable_item_list);
/** Clear all elements from list
*
* @param variable_item_list VariableItemList instance
*/
void variable_item_list_reset(VariableItemList* variable_item_list);
/** Get VariableItemList View instance
*
* @param variable_item_list VariableItemList instance
*
* @return View instance
*/
View* variable_item_list_get_view(VariableItemList* variable_item_list);
/** Add item to VariableItemList
*
* @param variable_item_list VariableItemList instance
* @param label item name
* @param values_count item values count
* @param change_callback called on value change in gui
* @param context item context
*
* @return VariableItem* item instance
*/
VariableItem* variable_item_list_add(
VariableItemList* variable_item_list,
const char* label,
uint8_t values_count,
VariableItemChangeCallback change_callback,
void* context);
/** Set enter callback
*
* @param variable_item_list VariableItemList instance
* @param callback VariableItemListEnterCallback instance
* @param context pointer to context
*/
void variable_item_list_set_enter_callback(
VariableItemList* variable_item_list,
VariableItemListEnterCallback callback,
void* context);
void variable_item_list_set_selected_item(VariableItemList* variable_item_list, uint8_t index);
uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_item_list);
/** Set item current selected index
*
* @param item VariableItem* instance
* @param current_value_index The current value index
*/
void variable_item_set_current_value_index(VariableItem* item, uint8_t current_value_index);
/** Set number of values for item
*
* @param item VariableItem* instance
* @param values_count The new values count
*/
void variable_item_set_values_count(VariableItem* item, uint8_t values_count);
/** Set item current selected text
*
* @param item VariableItem* instance
* @param current_value_text The current value text
*/
void variable_item_set_current_value_text(VariableItem* item, const char* current_value_text);
/** Set item locked state and text
*
* @param item VariableItem* instance
* @param locked Is item locked boolean
* @param locked_message The locked message text
*/
void variable_item_set_locked(VariableItem* item, bool locked, const char* locked_message);
/** Get item current selected index
*
* @param item VariableItem* instance
*
* @return uint8_t current selected index
*/
uint8_t variable_item_get_current_value_index(VariableItem* item);
/** Get item context
*
* @param item VariableItem* instance
*
* @return void* item context
*/
void* variable_item_get_context(VariableItem* item);
#ifdef __cplusplus
}
#endif