unleashed-firmware/furi/core/event_loop.h

312 lines
10 KiB
C
Raw Normal View History

/**
* @file event_loop.h
* @brief Furi Event Loop
*
* This module is designed to handle application event loop in fully
* asynchronous, reactive nature. On the low level this modules is
* inspired by epoll/kqueue concept, on the high level by asyncio
* event loop.
*
* This module is trying to best fit into Furi OS, so we don't
* provide any compatibility with other event driven APIs. But
* programming concepts are the same, except some runtime
* limitations from our side.
*/
#pragma once
#include "base.h"
#ifdef __cplusplus
extern "C" {
#endif
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
/**
* @brief Enumeration of event types, flags and masks.
*
* Only one event direction (In or Out) can be used per subscription.
* An object can have no more than one subscription for each direction.
*
* Additional flags that modify the behaviour can be
* set using the bitwise OR operation (see flag description).
*/
typedef enum {
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
/**
* @brief Subscribe to In events.
*
* In events occur on the following conditions:
* - One or more items were inserted into a FuriMessageQueue,
* - Enough data has been written to a FuriStreamBuffer,
* - A FuriSemaphore has been released at least once,
* - A FuriMutex has been released.
*/
FuriEventLoopEventIn = 0x00000001U,
/**
* @brief Subscribe to Out events.
*
* Out events occur on the following conditions:
* - One or more items were removed from a FuriMessageQueue,
* - Any amount of data has been read out of a FuriStreamBuffer,
* - A FuriSemaphore has been acquired at least once,
* - A FuriMutex has been acquired.
*/
FuriEventLoopEventOut = 0x00000002U,
/**
* @brief Special value containing the event direction bits, used internally.
*/
FuriEventLoopEventMask = 0x00000003U,
/**
* @brief Use edge triggered events.
*
* By default, level triggered events are used. A level above zero
* is reported based on the following conditions:
*
* In events:
* - a FuriMessageQueue contains one or more items,
* - a FuriStreamBuffer contains one or more bytes,
* - a FuriSemaphore can be acquired at least once,
* - a FuriMutex can be acquired.
*
* Out events:
* - a FuriMessageQueue has at least one item of free space,
* - a FuriStreamBuffer has at least one byte of free space,
* - a FuriSemaphore has been acquired at least once,
* - a FuriMutex has been acquired.
*
* If this flag is NOT set, the event will be generated repeatedly until
* the level becomes zero (e.g. all items have been removed from
* a FuriMessageQueue in case of the "In" event, etc.)
*
* If this flag IS set, then the above check is skipped and the event
* is generated ONLY when a change occurs, with the event direction
* (In or Out) taken into account.
*/
FuriEventLoopEventFlagEdge = 0x00000004U,
/**
* @brief Automatically unsubscribe from events after one time.
*
* By default, events will be generated each time the specified conditions
* have been met. If this flag IS set, the event subscription will be cancelled
* upon the first occurred event and no further events will be generated.
*/
FuriEventLoopEventFlagOnce = 0x00000008U,
/**
* @brief Special value containing the event flag bits, used internally.
*/
FuriEventLoopEventFlagMask = 0xFFFFFFFCU,
/**
* @brief Special value to force the enum to 32-bit values.
*/
FuriEventLoopEventReserved = UINT32_MAX,
} FuriEventLoopEvent;
/** Anonymous message queue type */
typedef struct FuriEventLoop FuriEventLoop;
/** Allocate Event Loop instance
*
* Couple things to keep in mind:
* - You can have 1 event_loop per 1 thread
* - You can not use event_loop instance in the other thread
[FL-3846] Event Loop Timers (#3721) * Implement POC event loop tmers (not all edge cases are handled) * Use a separate ready list to allow for (re)starting and stopping of timers from callback * Improve the test application * Improve timer API and test application * Improve timeout calculation logic * Improve timer API, update documentation * Fix API usage error * Update doxygen comments * Revert the old (correct) check * Improve function naming * Check whether a timer was on the expired list before processing it * Implement tick callback * Add critical sections to improve timer consistency * Simplify event loop timer API * Remove redundant search * Refactor timer logic, use message queue * Simplify FuriEventLoopTimer API * Improve event loop timer logic * Update the f18 target * Remove superfluous clears * Correct f18 api symbols * Fix doxygen comments * Update .pvsconfig * Use a double push list instead of deque * Update .pvsconfig * Add pending callback functionality * Restore unprocessed flags when applicable * Refactor Dolphin app to use FuriEventLoop * Improve naming * Update naming some more * Fix a typo Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Fix wait time in example * Bump API version * Debug: multiple of 25 timings in event loop blink test * Separate FuriEventLoopTimer to its own set of files * Improve start time calculation for periodic timers * Do not use dynamic allocations for timer requests * Split the tick functionality in separate files, rearrange code * Improve timer queue handling * Properly reset GPIO pins in the test app * Properly initialise GPIO pins in the test app too * Furi: variable naming in event loop * Furi: fix spelling in event loop Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2024-07-02 15:09:50 +03:00
* - Do not use blocking API to query object delegated to Event Loop
*
* @return The Event Loop instance
*/
FuriEventLoop* furi_event_loop_alloc(void);
/** Free Event Loop instance
*
* @param instance The Event Loop instance
*/
void furi_event_loop_free(FuriEventLoop* instance);
/** Continuously poll for events
*
* Can be stopped with `furi_event_loop_stop`
*
* @param instance The Event Loop instance
*/
void furi_event_loop_run(FuriEventLoop* instance);
/** Stop Event Loop instance
*
* @param instance The Event Loop instance
*/
void furi_event_loop_stop(FuriEventLoop* instance);
/*
* Tick related API
*/
/** Tick callback type
*
* @param context The context for callback
*/
typedef void (*FuriEventLoopTickCallback)(void* context);
/** Set Event Loop tick callback
*
[FL-3846] Event Loop Timers (#3721) * Implement POC event loop tmers (not all edge cases are handled) * Use a separate ready list to allow for (re)starting and stopping of timers from callback * Improve the test application * Improve timer API and test application * Improve timeout calculation logic * Improve timer API, update documentation * Fix API usage error * Update doxygen comments * Revert the old (correct) check * Improve function naming * Check whether a timer was on the expired list before processing it * Implement tick callback * Add critical sections to improve timer consistency * Simplify event loop timer API * Remove redundant search * Refactor timer logic, use message queue * Simplify FuriEventLoopTimer API * Improve event loop timer logic * Update the f18 target * Remove superfluous clears * Correct f18 api symbols * Fix doxygen comments * Update .pvsconfig * Use a double push list instead of deque * Update .pvsconfig * Add pending callback functionality * Restore unprocessed flags when applicable * Refactor Dolphin app to use FuriEventLoop * Improve naming * Update naming some more * Fix a typo Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Fix wait time in example * Bump API version * Debug: multiple of 25 timings in event loop blink test * Separate FuriEventLoopTimer to its own set of files * Improve start time calculation for periodic timers * Do not use dynamic allocations for timer requests * Split the tick functionality in separate files, rearrange code * Improve timer queue handling * Properly reset GPIO pins in the test app * Properly initialise GPIO pins in the test app too * Furi: variable naming in event loop * Furi: fix spelling in event loop Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2024-07-02 15:09:50 +03:00
* Tick callback is called periodically after specified inactivity time.
* It acts like a low-priority timer: it will only fire if there is time
* left after processing the synchronization primitives and the regular timers.
* Therefore, it is not monotonic: ticks will be skipped if the event loop is busy.
*
* @param instance The Event Loop instance
* @param[in] interval The tick interval
* @param[in] callback The callback to call
* @param context The context for callback
*/
void furi_event_loop_tick_set(
FuriEventLoop* instance,
uint32_t interval,
FuriEventLoopTickCallback callback,
void* context);
[FL-3846] Event Loop Timers (#3721) * Implement POC event loop tmers (not all edge cases are handled) * Use a separate ready list to allow for (re)starting and stopping of timers from callback * Improve the test application * Improve timer API and test application * Improve timeout calculation logic * Improve timer API, update documentation * Fix API usage error * Update doxygen comments * Revert the old (correct) check * Improve function naming * Check whether a timer was on the expired list before processing it * Implement tick callback * Add critical sections to improve timer consistency * Simplify event loop timer API * Remove redundant search * Refactor timer logic, use message queue * Simplify FuriEventLoopTimer API * Improve event loop timer logic * Update the f18 target * Remove superfluous clears * Correct f18 api symbols * Fix doxygen comments * Update .pvsconfig * Use a double push list instead of deque * Update .pvsconfig * Add pending callback functionality * Restore unprocessed flags when applicable * Refactor Dolphin app to use FuriEventLoop * Improve naming * Update naming some more * Fix a typo Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Fix wait time in example * Bump API version * Debug: multiple of 25 timings in event loop blink test * Separate FuriEventLoopTimer to its own set of files * Improve start time calculation for periodic timers * Do not use dynamic allocations for timer requests * Split the tick functionality in separate files, rearrange code * Improve timer queue handling * Properly reset GPIO pins in the test app * Properly initialise GPIO pins in the test app too * Furi: variable naming in event loop * Furi: fix spelling in event loop Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2024-07-02 15:09:50 +03:00
/*
* Deferred function call API
*/
/**
* @brief Timer callback type for functions to be called in a deferred manner.
*
* @param[in,out] context pointer to a user-specific object that was provided during
* furi_event_loop_pend_callback() call
*/
typedef void (*FuriEventLoopPendingCallback)(void* context);
/**
* @brief Call a function when all preceding timer commands are processed
*
* This function may be useful to call another function when the event loop has been started.
*
* @param[in,out] instance pointer to the current FuriEventLoop instance
* @param[in] callback pointer to the callback to be executed when previous commands have been processed
* @param[in,out] context pointer to a user-specific object (will be passed to the callback)
*/
void furi_event_loop_pend_callback(
FuriEventLoop* instance,
FuriEventLoopPendingCallback callback,
void* context);
/*
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
* Event subscription/notification APIs
*/
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
typedef void FuriEventLoopObject;
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
/** Callback type for event loop events
*
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
* @param object The object that triggered the event
* @param context The context that was provided upon subscription
*
* @return true if event was processed, false if we need to delay processing
*/
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
typedef bool (*FuriEventLoopEventCallback)(FuriEventLoopObject* object, void* context);
/** Opaque message queue type */
typedef struct FuriMessageQueue FuriMessageQueue;
/** Subscribe to message queue events
*
* @warning you can only have one subscription for one event type.
*
* @param instance The Event Loop instance
* @param message_queue The message queue to add
* @param[in] event The Event Loop event to trigger on
* @param[in] callback The callback to call on event
* @param context The context for callback
*/
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
void furi_event_loop_subscribe_message_queue(
FuriEventLoop* instance,
FuriMessageQueue* message_queue,
FuriEventLoopEvent event,
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
FuriEventLoopEventCallback callback,
void* context);
/** Opaque stream buffer type */
typedef struct FuriStreamBuffer FuriStreamBuffer;
/** Subscribe to stream buffer events
*
* @warning you can only have one subscription for one event type.
*
* @param instance The Event Loop instance
* @param stream_buffer The stream buffer to add
* @param[in] event The Event Loop event to trigger on
* @param[in] callback The callback to call on event
* @param context The context for callback
*/
void furi_event_loop_subscribe_stream_buffer(
FuriEventLoop* instance,
FuriStreamBuffer* stream_buffer,
FuriEventLoopEvent event,
FuriEventLoopEventCallback callback,
void* context);
/** Opaque semaphore type */
typedef struct FuriSemaphore FuriSemaphore;
/** Subscribe to semaphore events
*
* @warning you can only have one subscription for one event type.
*
* @param instance The Event Loop instance
* @param semaphore The semaphore to add
* @param[in] event The Event Loop event to trigger on
* @param[in] callback The callback to call on event
* @param context The context for callback
*/
void furi_event_loop_subscribe_semaphore(
FuriEventLoop* instance,
FuriSemaphore* semaphore,
FuriEventLoopEvent event,
FuriEventLoopEventCallback callback,
void* context);
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
/** Opaque mutex type */
typedef struct FuriMutex FuriMutex;
/** Subscribe to mutex events
*
* @warning you can only have one subscription for one event type.
*
* @param instance The Event Loop instance
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
* @param mutex The mutex to add
* @param[in] event The Event Loop event to trigger on
* @param[in] callback The callback to call on event
* @param context The context for callback
*/
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
void furi_event_loop_subscribe_mutex(
FuriEventLoop* instance,
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 06:49:41 +03:00
FuriMutex* mutex,
FuriEventLoopEvent event,
FuriEventLoopEventCallback callback,
void* context);
/** Unsubscribe from events (common)
*
* @param instance The Event Loop instance
* @param object The object to unsubscribe from
*/
void furi_event_loop_unsubscribe(FuriEventLoop* instance, FuriEventLoopObject* object);
[FL-3893] JS modules (#3841) * feat: backport js_gpio from unleashed * feat: backport js_keyboard, TextInputModel::minimum_length from unleashed * fix: api version inconsistency * style: js_gpio * build: fix submodule ._ . * refactor: js_gpio * docs: type declarations for gpio * feat: gpio interrupts * fix: js_gpio freeing, resetting and minor stylistic changes * style: js_gpio * style: mlib array, fixme's * feat: js_gpio adc * feat: js_event_loop * docs: js_event_loop * feat: js_event_loop subscription cancellation * feat: js_event_loop + js_gpio integration * fix: js_event_loop memory leak * feat: stop event loop on back button * test: js: basic, math, event_loop * feat: js_event_loop queue * feat: js linkage to previously loaded plugins * build: fix ci errors * feat: js module ordered teardown * feat: js_gui_defer_free * feat: basic hourglass view * style: JS ASS (Argument Schema for Scripts) * fix: js_event_loop mem leaks and lifetime problems * fix: crashing test and pvs false positives * feat: mjs custom obj destructors, gui submenu view * refactor: yank js_gui_defer_free (yuck) * refactor: maybe_unsubscribe * empty_screen, docs, typing fix-ups * docs: navigation event & demo * feat: submenu setHeader * feat: text_input * feat: text_box * docs: text_box availability * ci: silence irrelevant pvs low priority warning * style: use furistring * style: _get_at -> _safe_get * fix: built-in module name assignment * feat: js_dialog; refactor, optimize: js_gui * docs: js_gui * ci: silence pvs warning: Memory allocation is infallible * style: fix storage spelling * feat: foreign pointer signature checks * feat: js_storage * docs: js_storage * fix: my unit test was breaking other tests ;_; * ci: fix ci? * Make doxygen happy * docs: flipper, math, notification, global * style: review suggestions * style: review fixups * fix: badusb demo script * docs: badusb * ci: add nofl * ci: make linter happy * Bump api version Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2024-10-14 21:42:11 +03:00
/**
* @brief Checks if the loop is subscribed to an object of any kind
*
* @param instance Event Loop instance
* @param object Object to check
*/
bool furi_event_loop_is_subscribed(FuriEventLoop* instance, FuriEventLoopObject* object);
/**
* @brief Convenience function for `if(is_subscribed()) unsubscribe()`
*/
static inline void
furi_event_loop_maybe_unsubscribe(FuriEventLoop* instance, FuriEventLoopObject* object) {
if(furi_event_loop_is_subscribed(instance, object))
furi_event_loop_unsubscribe(instance, object);
}
#ifdef __cplusplus
}
#endif