2022-06-21 15:45:50 +03:00
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#include "../infrared_i.h"
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void infrared_scene_learn_enter_name_on_enter(void* context) {
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Infrared* infrared = context;
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TextInput* text_input = infrared->text_input;
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InfraredSignal* signal = infrared->received_signal;
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if(infrared_signal_is_raw(signal)) {
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InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
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infrared_text_store_set(infrared, 0, "RAW_%d", raw->timings_size);
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} else {
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InfraredMessage* message = infrared_signal_get_message(signal);
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infrared_text_store_set(
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infrared,
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0,
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"%.4s_%0*lX",
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infrared_get_protocol_name(message->protocol),
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ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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message->command);
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}
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text_input_set_header_text(text_input, "Name the button");
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text_input_set_result_callback(
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text_input,
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infrared_text_input_callback,
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context,
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infrared->text_store[0],
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INFRARED_MAX_BUTTON_NAME_LENGTH,
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true);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
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}
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bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredSignal* signal = infrared->received_signal;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeTextEditDone) {
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bool success = false;
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if(infrared->app_state.is_learning_new_remote) {
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success =
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infrared_add_remote_with_button(infrared, infrared->text_store[0], signal);
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} else {
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success =
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infrared_remote_add_button(infrared->remote, infrared->text_store[0], signal);
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}
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if(success) {
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scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
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} else {
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2022-10-06 20:25:54 +03:00
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dialog_message_show_storage_error(infrared->dialogs, "Failed to save file");
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const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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2022-06-21 15:45:50 +03:00
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_learn_enter_name_on_exit(void* context) {
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Infrared* infrared = context;
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UNUSED(infrared);
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}
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