unleashed-firmware/applications/gui/modules/button_menu.c

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#include "button_menu.h"
#include "gui/canvas.h"
#include "gui/elements.h"
#include "input/input.h"
#include <m-array.h>
#include <furi.h>
#include <stdint.h>
#define ITEM_FIRST_OFFSET 17
#define ITEM_NEXT_OFFSET 4
#define ITEM_HEIGHT 14
#define ITEM_WIDTH 64
#define BUTTONS_PER_SCREEN 6
struct ButtonMenuItem {
const char* label;
int32_t index;
ButtonMenuItemCallback callback;
ButtonMenuItemType type;
void* callback_context;
};
ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
struct ButtonMenu {
View* view;
bool freeze_input;
};
typedef struct {
ButtonMenuItemArray_t items;
uint8_t position;
const char* header;
} ButtonMenuModel;
static void button_menu_draw_control_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
text);
}
static void button_menu_draw_common_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
}
string_t disp_str;
string_init_set_str(disp_str, text);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
string_get_cstr(disp_str));
string_clear(disp_str);
}
static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
ButtonMenuModel* model = (ButtonMenuModel*)_model;
canvas_set_font(canvas, FontSecondary);
uint8_t item_position = 0;
int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
size_t items_size = ButtonMenuItemArray_size(model->items);
int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
ButtonMenuItemArray_it_t it;
if(active_screen > 0) {
canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
}
if(max_screen > active_screen) {
canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
}
if(model->header) {
string_t disp_str;
string_init_set_str(disp_str, model->header);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas, 32, 10, AlignCenter, AlignCenter, string_get_cstr(disp_str));
string_clear(disp_str);
}
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
button_menu_draw_control_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
} else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
button_menu_draw_common_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
}
}
}
}
static void button_menu_process_up(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position > 0) {
model->position--;
} else {
model->position = ButtonMenuItemArray_size(model->items) - 1;
}
return true;
});
}
static void button_menu_process_down(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
model->position++;
} else {
model->position = 0;
}
return true;
});
}
static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
furi_assert(button_menu);
ButtonMenuItem* item = NULL;
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
if(model->position < (ButtonMenuItemArray_size(model->items))) {
item = ButtonMenuItemArray_get(model->items, model->position);
}
return false;
});
if(item->type == ButtonMenuItemTypeControl) {
if(type == InputTypeShort) {
if(item && item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
if(item->type == ButtonMenuItemTypeCommon) {
if((type == InputTypePress) || (type == InputTypeRelease)) {
if(item && item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
}
static bool button_menu_view_input_callback(InputEvent* event, void* context) {
furi_assert(event);
ButtonMenu* button_menu = context;
bool consumed = false;
if(event->key == InputKeyOk) {
if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
consumed = true;
button_menu->freeze_input = (event->type == InputTypePress);
button_menu_process_ok(button_menu, event->type);
} else if(event->type == InputTypeShort) {
consumed = true;
button_menu_process_ok(button_menu, event->type);
}
}
if(!button_menu->freeze_input &&
((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
switch(event->key) {
case InputKeyUp:
consumed = true;
button_menu_process_up(button_menu);
break;
case InputKeyDown:
consumed = true;
button_menu_process_down(button_menu);
break;
default:
break;
}
}
return consumed;
}
View* button_menu_get_view(ButtonMenu* button_menu) {
furi_assert(button_menu);
return button_menu->view;
}
void button_menu_reset(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_reset(model->items);
model->position = 0;
model->header = NULL;
return true;
});
}
void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
model->header = header;
return true;
});
}
ButtonMenuItem* button_menu_add_item(
ButtonMenu* button_menu,
const char* label,
int32_t index,
ButtonMenuItemCallback callback,
ButtonMenuItemType type,
void* callback_context) {
ButtonMenuItem* item = NULL;
furi_assert(label);
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
item = ButtonMenuItemArray_push_new(model->items);
item->label = label;
item->index = index;
item->type = type;
item->callback = callback;
item->callback_context = callback_context;
return true;
});
return item;
}
ButtonMenu* button_menu_alloc(void) {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00
ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
button_menu->view = view_alloc();
view_set_orientation(button_menu->view, ViewOrientationVertical);
view_set_context(button_menu->view, button_menu);
view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
view_set_input_callback(button_menu->view, button_menu_view_input_callback);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_init(model->items);
model->position = 0;
model->header = NULL;
return true;
});
button_menu->freeze_input = false;
return button_menu;
}
void button_menu_free(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
ButtonMenuItemArray_clear(model->items);
return true;
});
view_free(button_menu->view);
free(button_menu);
}
void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
furi_assert(button_menu);
with_view_model(
button_menu->view, (ButtonMenuModel * model) {
uint8_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if(ButtonMenuItemArray_cref(it)->index == index) {
model->position = item_position;
break;
}
}
return true;
});
}