unleashed-firmware/applications/plugins/totp/scenes/app_settings/totp_app_settings.c

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#include "totp_app_settings.h"
#include "../../services/ui/ui_controls.h"
#include "../scene_director.h"
#include "../token_menu/totp_scene_token_menu.h"
#include "../../services/ui/constants.h"
#include "../../services/config/config.h"
#define DIGIT_TO_CHAR(digit) ((digit) + '0')
typedef enum {
HoursInput,
MinutesInput,
ConfirmButton
} Control;
typedef struct {
int8_t tz_offset_hours;
uint8_t tz_offset_minutes;
int16_t current_token_index;
Control selected_control;
} SceneState;
void totp_scene_app_settings_init(PluginState* plugin_state) {
UNUSED(plugin_state);
}
void totp_scene_app_settings_activate(PluginState* plugin_state, const AppSettingsSceneContext* context) {
SceneState* scene_state = malloc(sizeof(SceneState));
plugin_state->current_scene_state = scene_state;
if (context != NULL) {
scene_state->current_token_index = context->current_token_index;
} else {
scene_state->current_token_index = -1;
}
float off_int;
float off_dec = modff(plugin_state->timezone_offset, &off_int);
scene_state->tz_offset_hours = off_int;
scene_state->tz_offset_minutes = 60.0f * off_dec;
}
static void two_digit_to_str(int8_t num, char* str) {
uint8_t index = 0;
if (num < 0) {
str[0] = '-';
index++;
num = -num;
}
uint8_t d1 = (num / 10) % 10;
uint8_t d2 = num % 10;
str[index] = DIGIT_TO_CHAR(d1);
str[index + 1] = DIGIT_TO_CHAR(d2);
str[index + 2] = '\0';
}
void totp_scene_app_settings_render(Canvas* const canvas, PluginState* plugin_state) {
SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Timezone offset");
canvas_set_font(canvas, FontSecondary);
char tmp_str[4];
two_digit_to_str(scene_state->tz_offset_hours, &tmp_str[0]);
canvas_draw_str_aligned(canvas, 0, 16, AlignLeft, AlignTop, "Hours:");
ui_control_select_render(canvas, 36, 10, SCREEN_WIDTH - 36, &tmp_str[0], scene_state->selected_control == HoursInput);
two_digit_to_str(scene_state->tz_offset_minutes, &tmp_str[0]);
canvas_draw_str_aligned(canvas, 0, 34, AlignLeft, AlignTop, "Minutes:");
ui_control_select_render(canvas, 36, 28, SCREEN_WIDTH - 36, &tmp_str[0], scene_state->selected_control == MinutesInput);
ui_control_button_render(canvas, SCREEN_WIDTH_CENTER - 24, 50, 48, 13, "Confirm", scene_state->selected_control == ConfirmButton);
}
bool totp_scene_app_settings_handle_event(PluginEvent* const event, PluginState* plugin_state) {
if (event->type == EventTypeKey) {
SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
if(event->input.type == InputTypePress) {
switch(event->input.key) {
case InputKeyUp:
if (scene_state->selected_control > HoursInput) {
scene_state->selected_control--;
}
break;
case InputKeyDown:
if (scene_state->selected_control < ConfirmButton) {
scene_state->selected_control++;
}
break;
case InputKeyRight:
if (scene_state->selected_control == HoursInput) {
if (scene_state->tz_offset_hours < 12) {
scene_state->tz_offset_hours++;
}
} else if (scene_state->selected_control == MinutesInput) {
if (scene_state->tz_offset_minutes < 45) {
scene_state->tz_offset_minutes += 15;
} else {
scene_state->tz_offset_minutes = 0;
}
}
break;
case InputKeyLeft:
if (scene_state->selected_control == HoursInput) {
if (scene_state->tz_offset_hours > -12) {
scene_state->tz_offset_hours--;
}
} else if (scene_state->selected_control == MinutesInput) {
if (scene_state->tz_offset_minutes >= 15) {
scene_state->tz_offset_minutes -= 15;
} else {
scene_state->tz_offset_minutes = 45;
}
}
break;
case InputKeyOk:
if (scene_state->selected_control == ConfirmButton) {
plugin_state->timezone_offset = (float)scene_state->tz_offset_hours + (float)scene_state->tz_offset_minutes / 60.0f;
totp_config_file_update_timezone_offset(plugin_state->timezone_offset);
if (scene_state->current_token_index >= 0) {
TokenMenuSceneContext generate_scene_context = { .current_token_index = scene_state->current_token_index };
totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, &generate_scene_context);
} else {
totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
}
}
break;
case InputKeyBack: {
if (scene_state->current_token_index >= 0) {
TokenMenuSceneContext generate_scene_context = { .current_token_index = scene_state->current_token_index };
totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, &generate_scene_context);
} else {
totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu, NULL);
}
break;
}
}
}
}
return true;
}
void totp_scene_app_settings_deactivate(PluginState* plugin_state) {
if (plugin_state->current_scene_state == NULL) return;
free(plugin_state->current_scene_state);
plugin_state->current_scene_state = NULL;
}
void totp_scene_app_settings_free(PluginState* plugin_state) {
UNUSED(plugin_state);
}