unleashed-firmware/lib/music_worker/music_worker.h

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C
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#pragma once
#include <stdbool.h>
#include <stdint.h>
typedef void (*MusicWorkerCallback)(
uint8_t semitone,
uint8_t dots,
uint8_t duration,
float position,
void* context);
typedef struct MusicWorker MusicWorker;
MusicWorker* music_worker_alloc();
void music_worker_clear(MusicWorker* instance);
void music_worker_free(MusicWorker* instance);
bool music_worker_load(MusicWorker* instance, const char* file_path);
bool music_worker_load_fmf_from_file(MusicWorker* instance, const char* file_path);
bool music_worker_load_rtttl_from_file(MusicWorker* instance, const char* file_path);
bool music_worker_load_rtttl_from_string(MusicWorker* instance, const char* string);
void music_worker_set_callback(MusicWorker* instance, MusicWorkerCallback callback, void* context);
void music_worker_set_volume(MusicWorker* instance, float volume);
void music_worker_start(MusicWorker* instance);
void music_worker_stop(MusicWorker* instance);
bool music_worker_is_playing(MusicWorker* instance);