unleashed-firmware/applications/lfrfid-debug/scene/lfrfid-debug-app-scene-tune.cpp

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#include "lfrfid-debug-app-scene-tune.h"
void LfRfidDebugAppSceneTune::on_enter(LfRfidDebugApp* app, bool need_restore) {
app->view_controller.switch_to<LfRfidViewTuneVM>();
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furi_hal_rfid_pins_read();
furi_hal_rfid_tim_read(125000, 0.5);
furi_hal_rfid_tim_read_start();
}
bool LfRfidDebugAppSceneTune::on_event(LfRfidDebugApp* app, LfRfidDebugApp::Event* event) {
bool consumed = false;
LfRfidViewTuneVM* tune = app->view_controller;
if(tune->is_dirty()) {
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furi_hal_rfid_set_read_period(tune->get_ARR());
furi_hal_rfid_set_read_pulse(tune->get_CCR());
}
return consumed;
}
void LfRfidDebugAppSceneTune::on_exit(LfRfidDebugApp* app) {
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furi_hal_rfid_tim_read_stop();
furi_hal_rfid_tim_reset();
furi_hal_rfid_pins_reset();
}