2021-07-02 16:44:10 +03:00
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#include "../nfc_i.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include <dolphin/dolphin.h>
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2021-07-02 16:44:10 +03:00
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2021-07-04 19:01:16 +03:00
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void nfc_scene_set_uid_byte_input_callback(void* context) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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2021-07-02 16:44:10 +03:00
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2022-02-02 22:59:28 +03:00
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventByteInputDone);
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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void nfc_scene_set_uid_on_enter(void* context) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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2021-07-02 16:44:10 +03:00
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// Setup view
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ByteInput* byte_input = nfc->byte_input;
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byte_input_set_header_text(byte_input, "Enter uid in hex");
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2021-11-09 00:55:06 +03:00
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nfc->dev_edit_data = nfc->dev->dev_data.nfc_data;
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2021-07-02 16:44:10 +03:00
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byte_input_set_result_callback(
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byte_input,
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nfc_scene_set_uid_byte_input_callback,
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NULL,
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nfc,
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2021-09-02 12:28:40 +03:00
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nfc->dev_edit_data.uid,
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nfc->dev_edit_data.uid_len);
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2021-07-22 09:05:07 +03:00
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
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2021-07-02 16:44:10 +03:00
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Nfc* nfc = (Nfc*)context;
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2022-04-19 18:23:58 +03:00
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bool consumed = false;
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2021-07-02 16:44:10 +03:00
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2021-07-12 21:56:14 +03:00
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if(event.type == SceneManagerEventTypeCustom) {
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2022-02-02 22:59:28 +03:00
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if(event.event == NfcCustomEventByteInputDone) {
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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DOLPHIN_DEED(DolphinDeedNfcAdd);
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2022-08-03 20:00:17 +03:00
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSavedMenu)) {
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nfc->dev->dev_data.nfc_data = nfc->dev_edit_data;
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if(nfc_device_save(nfc->dev, nfc->dev->dev_name)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveSuccess);
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consumed = true;
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}
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} else {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName);
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consumed = true;
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}
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2021-07-12 21:56:14 +03:00
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}
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2021-07-02 16:44:10 +03:00
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}
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2022-04-19 18:23:58 +03:00
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return consumed;
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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void nfc_scene_set_uid_on_exit(void* context) {
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2022-04-19 18:23:58 +03:00
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Nfc* nfc = context;
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2021-07-02 16:44:10 +03:00
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// Clear view
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byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(nfc->byte_input, "");
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}
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