2021-07-18 21:09:00 +03:00
|
|
|
#pragma once
|
|
|
|
|
2022-01-03 00:39:56 +03:00
|
|
|
#include <furi/pubsub.h>
|
2021-07-18 21:09:00 +03:00
|
|
|
#include <stdbool.h>
|
|
|
|
|
|
|
|
typedef struct Loader Loader;
|
|
|
|
|
2021-10-13 18:39:37 +03:00
|
|
|
typedef enum {
|
|
|
|
LoaderStatusOk,
|
|
|
|
LoaderStatusErrorAppStarted,
|
|
|
|
LoaderStatusErrorUnknownApp,
|
|
|
|
LoaderStatusErrorInternal,
|
|
|
|
} LoaderStatus;
|
|
|
|
|
2022-01-03 00:39:56 +03:00
|
|
|
typedef enum {
|
|
|
|
LoaderEventTypeApplicationStarted,
|
|
|
|
LoaderEventTypeApplicationStopped
|
|
|
|
} LoaderEventType;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
LoaderEventType type;
|
|
|
|
} LoaderEvent;
|
|
|
|
|
2021-07-18 21:09:00 +03:00
|
|
|
/** Start application
|
|
|
|
* @param name - application name
|
|
|
|
* @param args - application arguments
|
|
|
|
* @retval true on success
|
|
|
|
*/
|
2021-10-13 18:39:37 +03:00
|
|
|
LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
|
2021-07-18 21:09:00 +03:00
|
|
|
|
|
|
|
/** Lock application start
|
|
|
|
* @retval true on success
|
|
|
|
*/
|
|
|
|
bool loader_lock(Loader* instance);
|
|
|
|
|
|
|
|
/** Unlock application start */
|
|
|
|
void loader_unlock(Loader* instance);
|
2021-09-28 16:10:13 +03:00
|
|
|
|
2021-10-13 18:39:37 +03:00
|
|
|
/** Get loader lock status */
|
|
|
|
bool loader_is_locked(Loader* instance);
|
|
|
|
|
2021-09-28 16:10:13 +03:00
|
|
|
/** Show primary loader */
|
|
|
|
void loader_show_menu();
|
2021-12-15 15:23:16 +03:00
|
|
|
|
|
|
|
/** Show primary loader */
|
|
|
|
void loader_update_menu();
|
2022-01-03 00:39:56 +03:00
|
|
|
|
|
|
|
/** Show primary loader */
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
|
|
|
FuriPubSub* loader_get_pubsub(Loader* instance);
|