unleashed-firmware/applications/gui/icon_animation.h

68 lines
1.2 KiB
C
Raw Normal View History

#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <assets_icons.h>
typedef struct IconAnimation IconAnimation;
/*
* Allocate icon animation instance with const icon data.
* always returns Icon or stops system if not enough memory
*/
IconAnimation* icon_animation_alloc(const Icon* icon);
/*
* Release icon animation instance
*/
void icon_animation_free(IconAnimation* instance);
/*
* Get icon animation width
*/
uint8_t icon_animation_get_width(IconAnimation* instance);
/*
* Get icon animation height
*/
uint8_t icon_animation_get_height(IconAnimation* instance);
/*
* Check if icon is animated
*/
bool icon_animation_is_animated(IconAnimation* instance);
/*
* Check if icon animation is active
*/
bool icon_animation_is_animating(IconAnimation* instance);
/*
* Start icon animation
*/
void icon_animation_start(IconAnimation* instance);
/*
* Stop icon animation
*/
void icon_animation_stop(IconAnimation* instance);
/*
* Get current frame
*/
uint8_t icon_animation_get_current_frame(IconAnimation* instance);
/*
* Returns true if current frame is a last one
*/
bool icon_animation_is_last_frame(IconAnimation* instance);
#ifdef __cplusplus
}
#endif