unleashed-firmware/applications/plugins/nfc_magic/scenes/nfc_magic_scene_success.c

43 lines
1.4 KiB
C
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#include "../nfc_magic_i.h"
void nfc_magic_scene_success_popup_callback(void* context) {
NfcMagic* nfc_magic = context;
view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, NfcMagicCustomEventViewExit);
}
void nfc_magic_scene_success_on_enter(void* context) {
NfcMagic* nfc_magic = context;
notification_message(nfc_magic->notifications, &sequence_success);
Popup* popup = nfc_magic->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Success!", 10, 20, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc_magic);
popup_set_callback(popup, nfc_magic_scene_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
}
bool nfc_magic_scene_success_on_event(void* context, SceneManagerEvent event) {
NfcMagic* nfc_magic = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcMagicCustomEventViewExit) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc_magic->scene_manager, NfcMagicSceneStart);
}
}
return consumed;
}
void nfc_magic_scene_success_on_exit(void* context) {
NfcMagic* nfc_magic = context;
// Clear view
popup_reset(nfc_magic->popup);
}