unleashed-firmware/applications/bad_usb/scenes/bad_usb_scene_work.c

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1.9 KiB
C
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#include "../bad_usb_script.h"
#include "../bad_usb_app_i.h"
#include "../views/bad_usb_view.h"
#include "furi_hal.h"
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#include "m-string.h"
#include "toolbox/path.h"
void bad_usb_scene_work_button_callback(InputKey key, void* context) {
furi_assert(context);
BadUsbApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, key);
}
bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) {
BadUsbApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InputKeyLeft) {
scene_manager_next_scene(app->scene_manager, BadUsbSceneConfig);
consumed = true;
} else if(event.event == InputKeyOk) {
bad_usb_script_toggle(app->bad_usb_script);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeTick) {
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
}
return consumed;
}
void bad_usb_scene_work_on_enter(void* context) {
BadUsbApp* app = context;
string_t file_name;
string_init(file_name);
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path_extract_filename(app->file_path, file_name, true);
bad_usb_set_file_name(app->bad_usb_view, string_get_cstr(file_name));
string_clear(file_name);
string_t layout;
string_init(layout);
path_extract_filename(app->keyboard_layout, layout, true);
bad_usb_set_layout(app->bad_usb_view, string_get_cstr(layout));
string_clear(layout);
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
// set app state - is executed from archive app
bad_usb_script_set_run_state(bad_usb_script_get_state(app->bad_usb_script), false);
bad_usb_set_button_callback(app->bad_usb_view, bad_usb_scene_work_button_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork);
}
void bad_usb_scene_work_on_exit(void* context) {
UNUSED(context);
}