unleashed-firmware/applications/nfc/gui_widget/gui_element_string.c

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#include "gui_element_i.h"
#include "gui_element_string.h"
#include "gui_widget.h"
#include <m-string.h>
typedef struct {
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
Font font;
string_t text;
} GuiStringModel;
static void gui_string_draw(Canvas* canvas, GuiElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiStringModel* model = element->model;
if(string_size(model->text)) {
canvas_set_font(canvas, model->font);
canvas_draw_str_aligned(
canvas,
model->x,
model->y,
model->horizontal,
model->vertical,
string_get_cstr(model->text));
}
}
static void gui_string_free(GuiElement* gui_string) {
furi_assert(gui_string);
GuiStringModel* model = gui_string->model;
if(gui_string->parent != NULL) {
// TODO deattach element
}
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
GuiElement* gui_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(text);
// Allocate and init model
GuiStringModel* model = furi_alloc(sizeof(GuiStringModel));
model->x = x;
model->y = y;
model->horizontal = horizontal;
model->vertical = vertical;
model->font = font;
string_init_set_str(model->text, text);
// Allocate and init Element
GuiElement* gui_string = furi_alloc(sizeof(GuiElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_string_draw;
gui_string->free = gui_string_free;
gui_string->model = model;
return gui_string;
}