2020-12-18 23:15:29 +03:00
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#pragma once
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2022-07-20 13:56:33 +03:00
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#include <core/pubsub.h>
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[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00
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#include <furi.h>
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2022-01-05 19:10:18 +03:00
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#include <furi_hal.h>
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2020-12-18 23:15:29 +03:00
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2021-09-28 12:40:39 +03:00
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#include "dolphin.h"
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#include "helpers/dolphin_state.h"
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2021-05-18 21:54:56 +03:00
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2020-12-18 23:15:29 +03:00
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typedef enum {
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DolphinEventTypeDeed,
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2021-09-30 22:50:58 +03:00
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DolphinEventTypeStats,
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DolphinEventTypeFlush,
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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DolphinEventTypeIncreaseButthurt,
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DolphinEventTypeClearLimits,
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2020-12-18 23:15:29 +03:00
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} DolphinEventType;
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typedef struct {
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DolphinEventType type;
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2022-07-20 13:56:33 +03:00
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FuriEventFlag* flag;
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2020-12-18 23:15:29 +03:00
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union {
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DolphinDeed deed;
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2021-09-30 22:50:58 +03:00
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DolphinStats* stats;
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2020-12-18 23:15:29 +03:00
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};
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} DolphinEvent;
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struct Dolphin {
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2021-01-08 07:42:48 +03:00
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// State
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DolphinState* state;
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2021-09-28 12:40:39 +03:00
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// Queue
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2022-07-20 13:56:33 +03:00
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FuriMessageQueue* event_queue;
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2021-11-24 19:21:12 +03:00
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FuriPubSub* pubsub;
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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TimerHandle_t butthurt_timer;
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TimerHandle_t flush_timer;
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TimerHandle_t clear_limits_timer;
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2020-12-18 23:15:29 +03:00
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};
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Dolphin* dolphin_alloc();
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2021-01-08 07:42:48 +03:00
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2021-09-30 22:50:58 +03:00
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);
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