unleashed-firmware/applications/external/signal_generator/scenes/signal_gen_scene.h

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SignalGenScene##id,
typedef enum {
#include "signal_gen_scene_config.h"
SignalGenSceneNum,
} SignalGenScene;
#undef ADD_SCENE
extern const SceneManagerHandlers signal_gen_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "signal_gen_scene_config.h"
#undef ADD_SCENE